Hi thomas,

In that case doesn't lw fit the bill quite closely as a 3d game? Because you
can go in all those directions, even go under enemy ships through caves and
the like. I think so far lw is about the most complex game out there.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 26 December 2009 20:52
To: Gamers Discussion list
Subject: Re: [Audyssey] 3d training was: The future of Blastbay Studios


Hi Dark,
I like the concept of an open arena type game as a free training 
program, but unfortunately that wouldn't be a very good example of a 
true 3d game. If we are talking a true 3d game keep in mind we aren't 
just talking north, south, east, and west directions. There has to be an 
element of vertical movement as well else we are still a 2d game. That's 
essentially the problem with Shades of Doom. It only offers an x and y 
axis of movement, and there is no vertical up/down movement at all in 
the game. This is totally different from what Tomb Hunter II will be 
like. Here is an example of what I mean.
In Tomb Hunter II besides being able to turn 360 degrees and move north, 
south, east, and west through the tombs you'll also have a fair amount 
of climbing up/down to get through the tombs. You might have to climb a 
rope to ascend into a room above you or remove a trap door to jump into 
a room below you. So instead of four directions of movement you will 
have a total of six possible directions to go from any point on the 
level. Does this make sense?
Let's use this as a very simple example. Let's assume you are swimming 
in the ocean and you are underwater. Besides being able to swim forward 
and backward you can turn 360 degrees moving north, south, east, or west 
as well. However, you should also be able to swim down towards the ocean 
floor or swim up to the surface. A game based on my swimming example 
would be a far more accurate and realistic example of a 3d game simple 
as it is.

HTH


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