Hi Dark,
In regards to an earlier post of yours, I know what you mean. I was playing
the zcode version of zork, and I had no idea how to enter the mirror to get
to the door in the endgame. The walkthrough I had said "enter the box". This
did work at all. I found out that I had to simply type "enter". That was a
relief to finally figure out, though exasperating none the saime--I do like
the way that one was combined from the three infocom zorks, and it doesn't
hurt they added a bit here and there.
Best Regards,
Hayden

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of dark
Sent: Sunday, April 04, 2010 3:22 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Any interactive fiction fans out there?

Hmmm, I can't recall azteca specifically, but remember how well you c an 
interact with game elements depends very much on how much of a brain the 
creator had.

I spent ages trying to get through the fireplace in the pentory prequal, ---

north, (sinse it was in the north wall), enter fire place "you can't enter 
that" when it turned out I had to type in, ---- for the love of pete!

I don't remember any such issue with azteca, but I will confess this 
business with the prequal, ---- and the fact that I can make no headway 
whatsoever with the demo of the first game rather put me off malinch's 
stuff.

As with regular fiction though, this just depends upon who wrote the game, 
and there is a lot more interactive fiction available than just malinches' 
stuff, ---- check those links I sent in the previous message for starters, 
then have a look at http://www.wurb.com/if/ and search for something with 
good reviews that looks interesting.

personally, I'd recommend stuff by emily short, paul obrian and aAndrew 
plotkin, ---- but again this depends upon my personal preference for weerd 
exploritory fantasy stuff.

Beware the Grue!

Dark.
----- Original Message ----- 
From: "mike maslo" <mmaslo1...@swbell.net>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, April 04, 2010 7:17 PM
Subject: Re: [Audyssey] Any interactive fiction fans out there?


> Dark:
>
> Well I am trying to figure out azteca and I got to embarrassing point of 
> the
> jaguar room but can't figure out how to open the wall by the jaguar.
>
> I see it is very similar to muds and sometimes the concepts on how it 
> works.
>
> I will ask questions as I run across them but it looks great so far.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of dark
> Sent: Sunday, April 04, 2010 11:42 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Any interactive fiction fans out there?
>
> Hi mike.
>
> No problem with traffic about if on this list, --- ask away.
>
> If you are a newby though, you could do much worse than checking out
> http://www.microheaven.com/IFGuide/step2.html which have a great 
> beginners'
> guide.
>
> I'd also recommend you try the game dreamhold by andrew plotkin found at
> http://ifarchive.heanet.ie/if-archive/games/zcode/dreamhold.z8
>
> you can run this with windows frotz, winfrotz (including the winfrotz tts
> version which outputs directly to sapi), or anything which plays z code 
> game
>
> files.
>
> It's a really great story and adventure, but whats' more is it's probably
> the best introduction to If I've seen. there are various ones knocking
> about, but for a hands on in game intro going through how to give 
> commands,
> and what puzles are, dreamhold is deffinately my favourite (not the least
> because it's an incredibly interesting game and story in it's own right).
>
> hth.
>
> Beware the Grue!
>
> Dark.
> ----- Original Message ----- 
> From: "mike maslo" <mmaslo1...@swbell.net>
> To: "'Gamers Discussion list'" <gamers@audyssey.org>
> Sent: Sunday, April 04, 2010 4:46 PM
> Subject: [Audyssey] Any interactive fiction fans out there?
>
>
>> Hi List:
>>
>> Are there any interactive fiction fans out there? If so, can you please
>> contact me off list? I would sincerely appreciate a newbie to this area
>> some
>> help and explanations and do not want to fill this list with more 
>> traffic.
>>
>> Thanks in advance.
>>
>>
>> ---
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>
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