well I have cosmoserve starship piramids of mars and a few others lostin space 
I think
The game I will most miss is cosmoserve.
though thinking of it now it would be weird to play it in a windows environment.
dos related screens don't work so well anyway, in hugo playing futureboy the 
screen in the fake dos window of the computer does not read.
using the solution file I am able to solve that part of the game but I can't 
muck with the interface which is a shame.
This is one reason why I still wish I had a dos system.
 At 09:39 p.m. 5/04/2010, you wrote:
>Sean what agt files have you? I have a game called sos, son of stage fright 
>but can';t play it now.  Wish I could in windows.
>Lisa Hayes
>
>
>
>
>www.nutrimetics.com.au/lisahayes
>
>----- Original Message ----- From: "shaun everiss" <shau...@xtra.co.nz>
>To: "Gamers Discussion list" <gamers@audyssey.org>
>Sent: Monday, April 05, 2010 7:04 PM
>Subject: Re: [Audyssey] Any interactive fiction fans out there?
>
>
>>well I didn't care for zork myself dungeon and dunjin were my things I played.
>>on that note is there any way to play agt files in windows like you play 
>>other files I have tads and frotz working hugo and glulx which I am happy 
>>using right now but agt and maybe a windows advint interpreter would make a 
>>cool addition for the stuff that uses it.
>>unfortunately there are several dos games I know which I can't play but stil 
>>the majority is playable now.
>>
>>>To be honest haiden, I never got on well with zork, but then again I 
>>>personally prefer if games which have more background than just "go into the 
>>>dungeon and grab treasures" and more than random puzles.
>>>
>>>In fact I must admit, some if puzles just irritate me for their total lack 
>>>of logic.
>>>
>>>"ah, so I was supposed to open the catch on the rusty door by blowing the 
>>>whistle at the bird to scare it off, getting the egg from the nest, then 
>>>droping the newspaper and twigs on the floor and using the magnifying glass 
>>>to focus sunlight, then putting the dustbin lid ontop, dropping in the egg, 
>>>frying it and using it to greace the rusty latch!" how silly of me not to 
>>>realize that perfectly rational change of logic!
>>>
>>>I must confess this is why I don't really play much If anymore, sinse it's 
>>>too much trouble to try and filter the to me, interesting exploration and 
>>>story based stuff from all the games based on absurd puzles which i then 
>>>need to look at a walkthrough to guess.
>>>
>>>Of course, this might just be because I'm probably more inclined toward rpgs 
>>>and that style of play myself in general, and didn't grown up with the 
>>>classic if or get into the method of playing it.
>>>
>>>Beware the grue!
>>>
>>>Dark.
>>>----- Original Message ----- From: "Hayden Presley" <hdpres...@hotmail.com>
>>>To: "'Gamers Discussion list'" <gamers@audyssey.org>
>>>Sent: Monday, April 05, 2010 1:01 AM
>>>Subject: Re: [Audyssey] Any interactive fiction fans out there?
>>>
>>>
>>>>Hi Dark,
>>>>In regards to an earlier post of yours, I know what you mean. I was playing
>>>>the zcode version of zork, and I had no idea how to enter the mirror to get
>>>>to the door in the endgame. The walkthrough I had said "enter the box". This
>>>>did work at all. I found out that I had to simply type "enter". That was a
>>>>relief to finally figure out, though exasperating none the saime--I do like
>>>>the way that one was combined from the three infocom zorks, and it doesn't
>>>>hurt they added a bit here and there.
>>>>Best Regards,
>>>>Hayden
>>>
>>>
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>>
>>
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