This isn't so much something we won't be able to play... it's a
visual effect we'll miss out on. Not too big of a deal... there's a
street fighter game coming out on the 3ds.
At 05:06 PM 08/11/2010, you wrote:
Hi Folks,
Here's news of another major advancement in video games that we will
not be able to play, 3d games.
Miyamoto: 3DS Mario's Game play To Benefit From Visual Depth
Gamasutra - News
by Staff
November 8, 2010
Nintendo's Shigeru Miyamoto says a recently confirmed Mario game in
development for the upcoming 3DS handheld will benefit from 3D
stereoscopic effects that will help players understand visual depth
as a part of gameplay.
In an interview with USA Today, the head of Kyoto-based Nintendo's
Entertainment Analysis and Development arm said the system's
technology will help players understand where in-game objects are in
relation to each other.
"One of the things we have looked at, you know when you are in a 3D
world but on a 2D screen it is difficult sometimes to tell distance,
whether an object you are looking at is in the foreground, in the
background, is the object above you? Sometimes it's a little bit harder."
"So it's going to be really exciting for us to make that easier for
the player to understand using the Nintendo 3DS technology," he
added. "And for the first time ever Mario will be on a handheld
system with an analog stick for controls. That's new."
Nintendo's 3DS is due to launch in Japan in February 2011, and
before the end of Nintendo's fiscal year in March 2011 in North
America and Europe. The handheld has two screens, the bottom one
featuring touch controls, and the top featuring 3D stereoscopic
visuals that do not require special glasses.
Miyamoto said that Nintendo tries to evolve the iconic Mario
character along with advancements in technology. For example, Super
Mario 64 placed the previously 2D character into a 3D rendered
world. To Miyamoto, that shift was one of the most significant
advancements in the life of the franchise and character.
But Super Mario 64 isn't Miyamoto's favorite Mario game. The famed
designer said that 1993's Super NES title Super Mario World tops his list.
"It ... had that element of players having to think about where they
were going and what they were going to do next. I also think that it
is a game that developed a large number of staff people who became
producers and directors."
http://www.gamasutra.com/view/news/31412/Miyamoto_3DS_Marios_Gameplay_To_Benefit_From_Visual_Depth.php
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