Hi Jim,

I must disagree with you on principle, but agree with you on some practical points. Smile. You are absolutely right in that a synthesizer is infinitely more flexible than prerecorded audio, but this flexibility comes at an obvious cost. Imagine having the dialog in Q9 or Kringle Crash spoken by NeoSpeech Paul, or the bank robbers in Grizly Gulch voiced by Microsoft Anna? I'm sure you see my drift. Yet I fully agree that for the types of games you mentioned, which is to say Monopoly and your golf game, tts is probably a better choice as you have so much dynamic text there. The same goes for a game like Entombed. But try to do anything even remotely dramatic or atmospheric, and tts falls flat on its face.

Kind regards,

Philip Bennefall
----- Original Message ----- From: "Jim Kitchen" <j...@kitchensinc.net>
To: "Valiant8086" <Gamers@audyssey.org>
Sent: Wednesday, January 05, 2011 3:17 PM
Subject: Re: [Audyssey] BGT and Screen Reader API's


Hi Valiant,

I have two problems with recorded speech for games. Well maybe three. One is that I just do not care for human speech in games. Much prefer a synthesizer. Two is the amount of time that it takes to do that for a game. Not to mention the extra code that it takes. And three is the flexibility factor. And not just the fact that you do not want to change the speech rate, but even more so the ability to speak anything in the game. You know like people would not have been able to create a hundred or so boards for my monopoly game, or hundreds of golf courses for my golf game. And of course all of my games that ask you to input your name for use in the game or for the record.

BFN

    Jim

Danger! Human at keyboard!

j...@kitchensinc.net
http://www.kitchensinc.net
(440) 286-6920
Chardon Ohio USA
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