damien I will upload the tracks and other stuff at you tomorrow and
then you can convert em over.
I have just about every track and car.
I am not sure what is good or not but most of em are.
At 11:32 p.m. 13/01/2011, you wrote:
Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can
update it to work with Top Speed 3. I'm puzzled as to why it was
removed in the first place.
Also, I am willing to convert all the cars and tracks that I am
currently hosting to the new Top Speed 3 format so that they may
continue to be used as before.
Email me if interested.
Thanks.
Regards,
Damien.
----- Original Message ----- From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3
Hello!
Things like some of the new options the first 2 crash the games
Which ones, please?
although the tracks work, we really need a track/ vehicle converter.
There's not much against continuing to use the old, three-column
syntax for tracks. In fact, it'll speed up loading multi-player
games. As for the vehicle files, for most of them a simple Find &
Replace will do the trick. Replacing "car" with "builtin" leaves
only the motorcycles to be fixed. Replacing "cycle1" with
"builtin10", "cycle2" with "builtin11", and "cycle3" with
"builtin3" fixes that.
who's game to try to rewrite all those files, especially since
they are or need to be rehosted somewhere again anyway.
I plan on setting up a temporary repository of tracks and
vehicles, until a decent community site gets built. Please mail
me at da...@playinginthedark.net if you have any really great
tracks or vehicles that I should be including.
----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3
Hi.
ok some of the options crash the game.
Things like some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least
100 tracks and vehicles.
who's game to try to rewrite all those files, especially since
they are or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I would.
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