We will look into this problem. For now, please make sure you're not
running any other language packs than the one that comes with Top Speed, and
see if changing to that language fails too. It should load properly and
start using the new language immediately.
----- Original Message -----
From: "shaun everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 11:15 PM
Subject: Re: [Audyssey] topspeed3
yes.
the change custom track option crashes out of the program.
Actually what I did to get it to crash was to go to the language selection
and choose english.
the game crashed.
then in options I choose custom tracks.
the game crashed.
Now everything else works.
now if I restore to defaults, the track option does not crash until you
select english from the language list.
At 03:47 a.m. 14/01/2011, you wrote:
You also said something about a crash, if I remember correctly. Did I get
that right? And if so, what's happening?
----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 3:30 PM
Subject: Re: [Audyssey] topspeed3
well davy you should have the zip with all the tracks I have since it
began.
if you want to update these and put em up thats fine.
At 12:07 a.m. 14/01/2011, you wrote:
Damien,
Regarding your Utility Pack, I think Leonard can answer that question
better than I. Regarding your tracks and vehicles, though... I'd like
to include them in my yet to be made repository, so that Top Speed and
its tracks and vehicles can be downloaded from one and the same place.
This repository will probably be not much more than a directory listing,
but it should suffice for the time being. Please let me know if you
have any problems with this idea. Also, if any of the original track
and vehicle authors are on this list and have anything against me
copying their material, I'd be glad to know about it. ;-)
----- Original Message ----- From: "Damien Pendleton"
<dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3
Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can
update it to work with Top Speed 3. I'm puzzled as to why it was
removed in the first place.
Also, I am willing to convert all the cars and tracks that I am
currently hosting to the new Top Speed 3 format so that they may
continue to be used as before.
Email me if interested.
Thanks.
Regards,
Damien.
----- Original Message ----- From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3
Hello!
Things like some of the new options the first 2 crash the games
Which ones, please?
although the tracks work, we really need a track/ vehicle converter.
There's not much against continuing to use the old, three-column
syntax for tracks. In fact, it'll speed up loading multi-player
games. As for the vehicle files, for most of them a simple Find &
Replace will do the trick. Replacing "car" with "builtin" leaves only
the motorcycles to be fixed. Replacing "cycle1" with "builtin10",
"cycle2" with "builtin11", and "cycle3" with "builtin3" fixes that.
who's game to try to rewrite all those files, especially since they
are or need to be rehosted somewhere again anyway.
I plan on setting up a temporary repository of tracks and vehicles,
until a decent community site gets built. Please mail me at
da...@playinginthedark.net if you have any really great tracks or
vehicles that I should be including.
----- Original Message ----- From: "shaun everiss"
<sm.ever...@gmail.com>
To: <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3
Hi.
ok some of the options crash the game.
Things like some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least
100 tracks and vehicles.
who's game to try to rewrite all those files, especially since they
are or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I
would.
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