There should eventually be a community site again, which is why I'd like to have a complete archive of all tracks. If X-Sight has such an archive, then that'd do nicely! ----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 12:26 PM
Subject: Re: [Audyssey] topspeed3


Davy,
I am currently hosting everybody's cars and tracks on my X-Sight server, which can all be downloaded through the utility pack. Since Leonard has removed the utility pack, it looks like I am going to have to use the manual method of a webpage again.
Regards,
Damien.



----- Original Message ----- From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 11:07 AM
Subject: Re: [Audyssey] topspeed3


Damien,

Regarding your Utility Pack, I think Leonard can answer that question better than I. Regarding your tracks and vehicles, though... I'd like to include them in my yet to be made repository, so that Top Speed and its tracks and vehicles can be downloaded from one and the same place. This repository will probably be not much more than a directory listing, but it should suffice for the time being. Please let me know if you have any problems with this idea. Also, if any of the original track and vehicle authors are on this list and have anything against me copying their material, I'd be glad to know about it. ;-) ----- Original Message ----- From: "Damien Pendleton" <dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3


Hey,
If anyone is still interested in the old Top Speed 2 Utility, I can update it to work with Top Speed 3. I'm puzzled as to why it was removed in the first place. Also, I am willing to convert all the cars and tracks that I am currently hosting to the new Top Speed 3 format so that they may continue to be used as before.
Email me if interested.
Thanks.
Regards,
Damien.



----- Original Message ----- From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3


Hello!

Things like  some of the new options the first 2 crash the games
 Which ones, please?

although the tracks work, we really need a track/ vehicle converter.
There's not much against continuing to use the old, three-column syntax for tracks. In fact, it'll speed up loading multi-player games. As for the vehicle files, for most of them a simple Find & Replace will do the trick. Replacing "car" with "builtin" leaves only the motorcycles to be fixed. Replacing "cycle1" with "builtin10", "cycle2" with "builtin11", and "cycle3" with "builtin3" fixes that.

who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again anyway.
I plan on setting up a temporary repository of tracks and vehicles, until a decent community site gets built. Please mail me at da...@playinginthedark.net if you have any really great tracks or vehicles that I should be including. ----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3


Hi.
ok some of the options crash the game.
Things like  some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at least 100 tracks and vehicles. who's game to try to rewrite all those files, especially since they are or need to be rehosted somewhere again anyway. Someone should be able to make a converter, I can't program else I would.


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