well you could always fix the pack, or better yet have zips of
everything or installers and or something for the entire lot.
At 12:26 a.m. 14/01/2011, you wrote:
Davy,
I am currently hosting everybody's cars and tracks on my X-Sight
server, which can all be downloaded through the utility pack. Since
Leonard has removed the utility pack, it looks like I am going to
have to use the manual method of a webpage again.
Regards,
Damien.
----- Original Message ----- From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 11:07 AM
Subject: Re: [Audyssey] topspeed3
Damien,
Regarding your Utility Pack, I think Leonard can answer that
question better than I. Regarding your tracks and vehicles,
though... I'd like to include them in my yet to be made
repository, so that Top Speed and its tracks and vehicles can be
downloaded from one and the same place. This repository will
probably be not much more than a directory listing, but it should
suffice for the time being. Please let me know if you have any
problems with this idea. Also, if any of the original track and
vehicle authors are on this list and have anything against me
copying their material, I'd be glad to know about it. ;-)
----- Original Message ----- From: "Damien Pendleton"
<dam...@x-sight-interactive.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 11:32 AM
Subject: Re: [Audyssey] topspeed3
Hey,
If anyone is still interested in the old Top Speed 2 Utility, I
can update it to work with Top Speed 3. I'm puzzled as to why it
was removed in the first place.
Also, I am willing to convert all the cars and tracks that I am
currently hosting to the new Top Speed 3 format so that they may
continue to be used as before.
Email me if interested.
Thanks.
Regards,
Damien.
----- Original Message ----- From: "Davy Kager" <m...@davykager.nl>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:11 AM
Subject: Re: [Audyssey] topspeed3
Hello!
Things like some of the new options the first 2 crash the games
Which ones, please?
although the tracks work, we really need a track/ vehicle converter.
There's not much against continuing to use the old,
three-column syntax for tracks. In fact, it'll speed up loading
multi-player games. As for the vehicle files, for most of them
a simple Find & Replace will do the trick. Replacing "car" with
"builtin" leaves only the motorcycles to be fixed. Replacing
"cycle1" with "builtin10", "cycle2" with "builtin11", and
"cycle3" with "builtin3" fixes that.
who's game to try to rewrite all those files, especially since
they are or need to be rehosted somewhere again anyway.
I plan on setting up a temporary repository of tracks and
vehicles, until a decent community site gets built. Please mail
me at da...@playinginthedark.net if you have any really great
tracks or vehicles that I should be including.
----- Original Message ----- From: "shaun everiss" <sm.ever...@gmail.com>
To: <gamers@audyssey.org>
Sent: Thursday, January 13, 2011 10:58 AM
Subject: [Audyssey] topspeed3
Hi.
ok some of the options crash the game.
Things like some of the new options the first 2 crash the games
next.
although the tracks work, we really need a track/ vehicle converter.
The vehicles don't and well we need a converter there are at
least 100 tracks and vehicles.
who's game to try to rewrite all those files, especially since
they are or need to be rehosted somewhere again anyway.
Someone should be able to make a converter, I can't program else I would.
---
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