Hmmm, agreed about MK's gameplay not being as deep nowadays. It's
gradually been happening since MK4 onward, I find each title to be
that little bit more watered down. It might only be me clinging to the
characters I know, but I keep finding myself saying little prayers
that MK9 can combine the insanely good sound design of the last few
titles with a sharp increase in the depth of control available for
each character. I want to be able to feel like there's more work to do
to master a character than just learning specials and fatalities. I
want to be a totally horrible MK player again because I'm so out of
practice, rather than being able to plough my way through with a moves
list and some half-hearted button mashing. From everything I've seen
online so far, MK9 is holding its own sound-wise, so now we've just
got to hope they haven't been lazy about the actual number crunching
and mechanics of reverting to 2d movement. If 2d movement turns out to
be just a gimick, the series is going to feel soooo tired IMO.

On 2/23/11, Clement Chou <chou.clem...@gmail.com> wrote:
> Ah yes. The MK series, while good, has always been a bit technically
> inferior in terms of mechanics and competition. lol. But hey, if
> there's a way for retribution, why not take it? lol.
>
> At 04:36 PM 22/02/2011, you wrote:
>>Cheers Clement, I'll be taking you up on the offer of help if pennies
>>don't start to drop within a few hours of game play. I'm not new to
>>fighters by any stretch of the imagination, but the MK series has
>>always been my comfort zone. The differences in the mechanics of MVC3
>>mean that I'm pretty much starting from a clean slate though. Luckily,
>>there are going to be a few retro MK and Tekken titles on hand for
>>retribution purposes lol.
>>
>>On 2/22/11, Clement Chou <chou.clem...@gmail.com> wrote:
>> > Hope you have a good time! Let us know how it goes... and don't be
>> > afraid to lose. When you haven't played a fighter very many times,
>> > it's very normal to have trouble. That arcade playthrough is proof of
>> > that. lol. See if your friend'll be nice enough to let you go into
>> > training mode for a bit. lol. If you need or want advice and or tips,
>> > just write and I'll try and write up a few that'll be helpful for you
>> > and any other people trying to start playing.
>> >
>> > At 11:39 PM 21/02/2011, you wrote:
>> >>Looks like I'm eventually going to get to try this title on Friday
>> >>night. I'll be playing with someone who's a massive fan of this
>> >>flavour of fighting, so will get my butt handed to me on a plate no
>> >>doubt, but I'm looking forwar to it all the same. Don't think I've
>> >>ever heard a fighter with quite as many sounds cues to keep track of
>> >>all at once lol.
>> >>
>> >>Keep your fingers crossed, I'm gonna need it...
>> >>Scott
>> >>
>> >>On 2/22/11, Clement Chou <chou.clem...@gmail.com> wrote:
>> >> > Only a partial playthrough... the last few matches before the boss.
>> >> > And that boss is a monster. I'm using a team of Dante, Chris Redfield
>> >> > and Wolverine. Enjoy... comments and the rest welcome as usual.
>> >> >
>> >>
>> http://dl.dropbox.com/u/3394499/marvel%20vs.%20capcom%203%20partial%20arcade%20playthrough.mp3
>> >> >
>> >> >
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