for future conduct a pole then of what features people want and then stick to it
just release the game and add features later, i would

On 4 May 2011, at 12:56, Thomas Ward wrote:

> Hi,
> 
> Well, in concept it isn't hard to write an analog attack system.
> Basically, the way it works is it increases the amount of attack
> damage depending on how long the fire key or fire button is held down.
> The problem here is not that it is especially difficult to create an
> analog combat system, but I didn't write the code with this kind of
> combat in mind.  As a result I can't just add a couple of changes and
> be done with it. The way the code is written now I would have to
> totally yank out the code and rewrite it from scratch. The question
> here is would you rather me spend a week adding an analog combat
> system or would you rather me complete level 4?
> 
> You see, that's where the rubber meets the road. Everyone wants this
> or that feature, wants everything under the sun, and then wonder why
> 1.0 is no sooner of being completed today than it was six months ago.
> Rather than completing the core of the game, and going back in adding
> features like this after 1.0 is actually released I'm being asked to
> go in and write and rewrite the core over and over again to add this
> or that feature without adding levels, a product licensing system, and
> things that absolutely have to get done before this product goes on
> sale. In other words what I'm saying is I've spent a lot of time
> working on things that are low priority rather than attending to
> things that absolutely do matter. So development has dragged on
> indefinately.
> 
> Cheers!
> 
> 
> 
> 
> On 5/3/11, Alfredo_The_Music_maker <birdlover2...@hotmail.com> wrote:
>> Well you would have to add different variables and counts for that to
>> create an analogue I am not sure if one already exists but it sounds
>> possible.
>> 
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