for future conduct a pole then of what features people want and then stick to it just release the game and add features later, i would
On 4 May 2011, at 12:56, Thomas Ward wrote: > Hi, > > Well, in concept it isn't hard to write an analog attack system. > Basically, the way it works is it increases the amount of attack > damage depending on how long the fire key or fire button is held down. > The problem here is not that it is especially difficult to create an > analog combat system, but I didn't write the code with this kind of > combat in mind. As a result I can't just add a couple of changes and > be done with it. The way the code is written now I would have to > totally yank out the code and rewrite it from scratch. The question > here is would you rather me spend a week adding an analog combat > system or would you rather me complete level 4? > > You see, that's where the rubber meets the road. Everyone wants this > or that feature, wants everything under the sun, and then wonder why > 1.0 is no sooner of being completed today than it was six months ago. > Rather than completing the core of the game, and going back in adding > features like this after 1.0 is actually released I'm being asked to > go in and write and rewrite the core over and over again to add this > or that feature without adding levels, a product licensing system, and > things that absolutely have to get done before this product goes on > sale. In other words what I'm saying is I've spent a lot of time > working on things that are low priority rather than attending to > things that absolutely do matter. So development has dragged on > indefinately. > > Cheers! > > > > > On 5/3/11, Alfredo_The_Music_maker <birdlover2...@hotmail.com> wrote: >> Well you would have to add different variables and counts for that to >> create an analogue I am not sure if one already exists but it sounds >> possible. >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.