Hi Shaun, Mind filling me in on what you are talking about? What does using an analog system for punching, kicking, and other hand to hand combat moves have to do with ammo?
What we are talking about has absolutely nothing to do with the firearms unless we make an exception for the MP5 that could fire a short or long burst depending on how long the fire key is held down. No, what we are discussing is the idea if you do a quick key press you might deliver a soft punch and if you hold the key down for say a full second it will deliver a much harder punch. This is quite common in mainstream games, and as I said doesn't really effect firing a pistol or something like that. It would effect something like fists, kicks, and some melee weapons like daggers, knives, swords, etc that would allow you to choose to perform a light or hard swing. The concept sounds ok to me, but as you pointed out some people are having enough trubles struggling with an analog jump ssytem let alone figuring out how to properly punch, kick, or deliver a killing blow with a sword based on how big a swing they use. On 5/4/11, shaun everiss <sm.ever...@gmail.com> wrote: > well to be honest I would like the stuff as it is, we already have to > use a sertain ammount of amo for an enemie as it is. > I am still having issues with the last platform in l2 the long one to > the point I havn't played the game in a bit. > it was ok before the analog systems. > I know its not that much and quite blind but its what we are used to. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.