MOTA is tiny compared to mainstream games. you guys should really stop
complaining about size lol. on the PSN store, a new game just came out
called Infamous 2. the game's download's 15 gigabytes. now tell me after
reading that that MOTA's a large download.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, June 26, 2011 9:04 AM
Subject: Re: [Audyssey] MOTA Voice Output
Hi Tom.
Personally i'm afraid I'm quite happy with tom, but then again I wasn't
unhappy with heather.
As I said before, if we were discussing this a good while back in Mota
windows developement, I'd have gone for sapi, sinse imho it makes the game
smaller, insures that people can use whatever wrate is comfortable for
them, allows use of any good synth a person wants and has access to, and
also opens the possibility for things like inputting names on a
scoreboard.
However, it seems silly to rejigger things at this stage of developement
just for a voice.
to be brutally honest Tom, at the moment what I personally want most from
Mota is simply more of the game, more levels, maybe these trophies etc,
rather than a digression about speech methods which to me, sinse you've
already decided to use a prerecorded synth just seems more time on the
project for litle gain.
Myself, I'm afraid I'd just recommend you create the actual game and if
people don't like the speech, ----- tough!
As I said, I myself am relatively indifferent to what synth you use
provided it is clear and understandable and provided it doesn't take time
away from the games' release.
Beware the grue!
Dark.
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