Hi Michael, I do take your point, but there are limitations here. You are right that Shades of Doom might be updated by adding some third-party map designing tools and perhaps some sort of multiplayer mode.
Unfortunately, the way the GMA Engine is designed you absolutely have to have the engine to add levels, edit levels, or expand any existing game. I've had very little experience with it myself, but when setting up a level you can not just draw a map and forget it. You have to initialize every enemy and item on the map, IE script that level from scratch, and there isn't really any quick fix for this problem. As for multiplayer I think this might have to do with the developer's own interests rather than a lack of desire in pushing audio gaming forward. I can't really speak for David Greenwood, but i can speak for myself here. In terms of why I haven't added multiplayer support to something like STFC that certainly could be played over the internet I don't like playing games over the internet. IE I have no desire to get involved in multiplayer games, and prefer to play games alone. That would obviously make me less likely to put that feature at the top of my list to add in any game I tend to create. If I do add it it would be totally a commercial venture, and not anything I personally would need or want to use myself. At heart most VI game developers do it for fun rather than for money, and as a result certain features you like might not get added because it isn't something the developer likes or wants. Finally, as for the Overlord games I haven't heard of them. I don't keep tabs on what is current in the mainstream world these days. Sure if there is something that catches my attention I might rent or buy it if I think I'd like to play it, but for the most part I don't keep up with mainstream gaming much any more. Talk to me about something that was released 15 to 20 years ago and I probably heard of it. HTH On 8/10/11, Michael Gauler <michael.gau...@gmx.de> wrote: > Hi Thomas, > I know that developing anything is a process where you get experience by > doing it and thus you will become better. > But let's take one example. > The Sarah game and Shades of Doom were made with the GMA engine. > Both games already have a 3d audio environment. To get up to par with > mainstream games like the current Doom or quake titles would "just" need to > add multiplayer support into SOD and release some map design tools to the > public (in theory, cause I don't know how the engine works). > This is just a thought, but we have developers who have come this far and > could advance to the next step easily without probably not much more to get > experience in (in the case of you, or David Greenwood as examples), where > other developers probably would need more training in this field. > This might be a bit of topic, but do you know the two Overlord games > (mainstream, pc versions)? Just for a game idea, something like it surely > has potential for an interesting audio game... > Back to mainstream Stargate for a moment. I have seen, what Stargate > Ressistance (the only official licensed SG game) is made of. I had gotten my > hands on it trough a friend and I was not interested in playing it myself, > but rather to find out what it contains. > And when I was able to extract all sounds it became clear that the client of > the game was rather poor meaning not much game content and the minimum of > canon sounds. Yes, some staff weapons, a stargate which is being dialed inn > and the gate opening and closing. > But that's it. > Sadly mainstream Stargate gaming is forgive me the swearing, crap. > The only thing we have are some fan made dialing simulators as only partly > accessible Flash applications. > The only other thing we have is a really big fan mega mod to Bridge > Commander with an optional SG pack, but with poor sound quality. > But it was more important for mainstream developers to make Star Trek > online, which might end soon, if rumors are true, than to do a ST Elite > Force or Bridge Commander like Stargate game with Atlantis and the Destiny > included, not as announced future expensive expansions never to come... > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.