Just a tidbit to add to the stairs discussion, it's currently not possible to run up/down stairs either. Would be handy if you could get that resolved, what with there being so many timed levers in the game.
Cheers Scott On 8/17/11, dark <d...@xgam.org> wrote: > Hi Tom. > > Fair enough on the look code. part of the problem is the instant you see an > enemy, it's attacking you even when your above it on the stairs and it's > below you. > > in a game like super castlevania (which had lots of stairs), you would > usually just have to wait until the enemy patrolled away from the bottom of > the stairs so that you could go down and hitt it. This might actually be an > alternative solution for the side scroller, making enemies patrol back and > forth and having the enemies only targit you when your on the same level as > them. > > As I said with jumping, it didn't seem to happen with pits, for instance I > could get over that first fire pit with either a running jump, or a standing > jump from right on the ledge provided I held the keys, but it did seem to > happen on ropes for some reason more often though this might just be me > needing to get used to the mechanics (something which is actually nice to > see in an audio game for once). > > i'll give the game another try and see if I can work around this. > > Beware the grue! > > dark. > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Wednesday, August 17, 2011 4:41 PM > Subject: Re: [Audyssey] Mota thoughts > > >> Hi Dark, >> >> As for your first point about jumping onto ledges and missing that's >> often the result of simply not jumping far enough. I've done it plenty >> of times myself and all I can say is to try again if that happens.You >> will get a feel for jumping onto ledges after a while. >> >> As to your second point that's an unresolved technical problem between >> side-scrollers and 3d based game play. You can not shoot from a >> staircase, ledge, etc because the look up/down commands page up and >> down only changes the y axis of view and unfortunally in MOTA the z >> axis is up/down. So I'm going have to write a custom look up/down >> function for this game specifically to resolve this problem or rewrite >> the targeting code to do this automatically in a 2d environment. >> Either way it is one of those things I intend to fix sometime between >> now and rc1. >> >> Cheers! >> >> >> On 8/17/11, dark <d...@xgam.org> wrote: >>> Hi. >>> >>> Well I've finally6 got a copy of mota, and I'm liking what I'm seeing >>> thus >>> far, the analogue jump system is as i expected, as is the running jumps. >>> >>> the only two miner niggles I have are first, for some reason you don't >>> always seem to reach a ledge after climbing up a rope and jumping off, >>> sometimes you fall back to the bottom even when you've climbed as far as >>> you >>> can upwards. A note, perhaps the indicator saying "stone ledge" whenb >>> your >>> in a position to jump off might help, as might an indicator on how far >>> you >>> have fallen. >>> >>> Also, for some reason i can't attack monsters if I'm on a flight of >>> stairs. >>> After jumping the big gap and climbing downwards, there's a flight of >>> steps >>> going down and usually an enemy down there. >>> >>> whatever weapon I use, I don't seem able to targit at all. >>> >>> if there is a key to targit my attacks to a monster below me, I'd like to >>> know. >>> >>> Other than that, i'm liking thus far, and these two issues might just be >>> me >>> getting used to the mechanics. >>> >>> All the best, >>> >>> Dark. >>> --- >>> Gamers mailing list __ Gamers@audyssey.org >>> If you want to leave the list, send E-mail to >>> gamers-unsubscr...@audyssey.org. >>> You can make changes or update your subscription via the web, at >>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >>> All messages are archived and can be searched and read at >>> http://www.mail-archive.com/gamers@audyssey.org. >>> If you have any questions or concerns regarding the management of the >>> list, >>> please send E-mail to gamers-ow...@audyssey.org. >>> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.