Tom, two more bugs freshly stumbled upon and one hopefully quick question:

1. Room 16, whatever the platform thing is in the middle of the big
fire pit has a location but not a description of the object itself
announced by the view command. It was a stroke of luck on the 18
zillionth attempt that I landed on it.

2. Stairs still aren't announced in the view menu. This one's been
around since last time I played and caught up on the list, must've
been pre beta 18, so chances are you already know about it?

The question is, while I do prefer the view command nowadays, is there
a key to silence speech? When there are a lot of objects in a room, I
quite often find it continuing to talk around other stats. It can get
mega distracting when you're trying to barge your way through rooms
either against a time limit or low on health where every detail
matters.

Filing 'em as I find 'em, so hopefully that's all...

Scott

On 8/17/11, dark <d...@xgam.org> wrote:
> Hi.
>
> Well I've finally6 got a copy of mota, and I'm liking what I'm seeing thus
> far, the analogue jump system is as i expected, as is the running jumps.
>
> the only two miner niggles I have are first, for some reason you don't
> always seem to reach a ledge after climbing up a rope and jumping off,
> sometimes you fall back to the bottom even when you've climbed as far as you
> can upwards. A note, perhaps the indicator saying "stone ledge" whenb your
> in a position to jump off might help, as might an indicator on how far you
> have fallen.
>
> Also, for some reason i can't attack monsters if I'm on a flight of stairs.
> After jumping the big gap and climbing downwards, there's a flight of steps
> going down and usually an enemy down there.
>
> whatever weapon I use, I don't seem able to targit at all.
>
> if there is a key to targit my attacks to a monster below me, I'd like to
> know.
>
> Other than that, i'm liking thus far, and these two issues might just be me
> getting used to the mechanics.
>
> All the best,
>
> Dark.
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