Hi, Well, the alt key is problematic. At the moment because I used the Windows API to draw the Window the alt key is automatically asigned to pull up the blasted context window menu. I can't seem to find a decent way to disable this behavior. So if you pressed alt to silence speech you would also bring up the context menu for the game as well. The only way to fix that problem is to use something like Direct3D as a window manager so that it would free up the alt key for use in games. As for the grave accent key it could work, but it is way out of the way. It is not something that is a logical key asignment which brings us right back to the problem. I believe in mapping keys to logical keyboard assignments. The grave accent key isn't logical since most screen readers and speech devices use control or escape to silence speech.
Cheers! On 8/19/11, Darren Duff <duff...@gmail.com> wrote: > Why not use the alt key. Or maybe grave accent? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.