I think it's a little different, for me at least. Now, I need to do
something for my mouse sensativity, I hit main menu key, scroll to
that, and whammo. I'm good. I hit escape and keep playing.

The only trouble is this. One menu in the game seems to effect every
other menu's position memory. I got stuff from the safe zone, went
out, and wanted to change my mouse sensativity again. I hit escape and
enter, because that's where I was positioned in the menu. I heard,
Connecting... and I was confused. I lost not much rep, but what had
happened is that my menu position had reset itself. Yes, people might
complain about having a prompt, but having a  prompt is reasonable,
and there's no good reason not to have it. If people are going to
complain either way, why not take the most reasonable route, and
certainly worrying about what people will and won't complain about
preimptively won't help figure much out, if we already know that it's
impossible to please everyone.

Look at mouse support. How many people were either nervous, irritated,
or downright crappy about swamp being a mouse-run game. now how many
of those have changed their tune. my point is that it could save
people a little grief, and it can't hurt anyone at all to implement an
are you sure prompt. Microsoft word has this, because people make
mistakes. Makes sense to me.

Signed:
Dakotah Rickard

On 12/10/11, Kai <kaixi...@sbcglobal.net> wrote:
> I personally think this is a case of operator error, not game error. If you
> hit escape and hit enter on multiplayer, it respawns you... this has been in
> since day one of multiplayer support. The fact that it respawns you without
> your last saved equipment has also been there since the safe zone's
> inception.
>
> I do agree with che about a 30-second delay to keep players from cheating
> out of zombie swarms, but aside from that, if you hit escape and then hit
> enter to return to the game, how is that Swamp's fault? Just hit escape
> again. Perhaps the Y/N prompt would be prudent, but that doesn't totally
> eliminate the possibility; someone else is going to manage it and complain
> about the same thing, then we'll have to make changes to accomodate that
> eventuality, too.
>
> This is tantamount to saying that you closed Word without saving a document,
> and are now frustrated that you have to start over from the last time you
> saved.
>
> Kai
>
> ----- Original Message -----
> From: "Jeremy Kaldobsky" <jer...@kaldobsky.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Saturday, December 10, 2011 3:21 PM
> Subject: Re: [Audyssey] Ok, escape has *got* to be changed.
>
>
> Actually I'm also not sure how pressing escape got you out of the game.  You
> should have had to arrow to exit game and press enter.  Pressing escape
> should just bounce you back and forth between the game and the main menu
> without ever exiting you.
>
>> Hi there.
>> I've been out of the loop for a while but it was my
>> understanding
>> that escape just pauses the game and brings you back to the
>> main menu
>> and if you want to continue your game, you press escape a
>> second
>> time. It's like a toggle. Perhaps this was only
>> true for single player mode?
>> maybe it should ask are you sure you want to quick and then
>> you'd
>> have to spell out the word "exit" if you really mean it.
>
>
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