That is what makes shades of doom fun. The problem is that people want things 
easy. 

I want something thathat is hard. I want a challenge. side scrollers are easy 
and honestly no fun.

You said the key word Phil. It is easier to move. Really? Really? Movement and 
such is so much more challenging and fun.

Thoma go with the fps. For those who do not want it we are sorry. Let's look at 
the facts. if you would not have taken on this endeavor they would have no game 
whatsoever. Yet instead of being appreciative of what you are trying to do, 
they again are complaining cause you want to go a new way with the game. One 
which your heart and mind are in. 

My feelings again are who cares. Do what you want and feel is good for you and 
the game. Do what you want where support patches and such will make you happy!
On Dec 31, 2011, at 7:21 AM, Phil Vlasak wrote:

> Hi Mike and Thomas,
> Although I would enjoy a 3d version of MOTA, I think a side scroller version 
> has advantages.
> Usually it is much easier to move around.
> Many people trying out Shades of Doom and Sarah give up because of their 
> difficulty in moving around.
> They get frustrated, running into wals and don't know which way to go.
> While some people have good memories of where they are and can picture the 
> whole level in their minds, many people do not have this ability.
> For example when I worked with Carl on Maze Haze for DOS we both created five 
> mazes.
> I could easily get around mine as I remembered exactly how to get from the 
> start to the finish.
> But when I tried Carl's, I was completely lost.
> I had to brail out maps of his mazes in order to figure how to solve them.
> Carl could not complete my mazes until he plotted them on a pizza box, making 
> walls out of push pins, which took him many hours.
> But some of our customers could do the mazes in minutes.
> It is a skill like having perfect pitch.
> In our DOS bowling game we used a C note to designate the point where you 
> should hit the space bar to throw the ball.
> Some people with perfect pitch could anticipate when the C note was coming 
> next and consistently got perfect bowling scores.
> So in conclusion, there are probably more people who would like a side 
> scroller than their are those who would like a 3d game.
> Phil
> 
> 
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