is this weekly mutant game online?
If so, is there some way to join? Sounds like something like X-men or
Teenage mutant ninja turtles (both of which I love, roleplaying games (pen
and paper), and old video games when I could see)
Keith
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, January 16, 2012 5:03 AM
Subject: Re: [Audyssey] Multiple playable characters
Hi Tom.
That is perfectly true and in fact the way you've built the wrestling game
sounds extremely logical, however this wasn't exactly what I was thinking
of when I raised the topic of multiple characters, sinse your wrestling
game, ---- even though it is obviously themed around wrestling, sounds
like it uses character stats and combat far more like an rpg, indeed what
you've said about strength and speed could be equally well represented in
Entombed, D&D, 7th sea or any other reasonably good turn based combat
system. In such systems as you said, it's the differences in the
characters' stats and what combat actions the player decides upon in order
to most prominantly bennifit from those differences that will win the day,
whether it's a wrestling match, a fight with swords and magic, or (as in
the weekly mutants game I play), a fight in a modern day setting betwene
super heroes and villains.
When i speak about different characters in games, I was rather more
thinking about action based 2D or fps games, that usually have just the
one character. there, the environment and dangers faced by the character
will be the same, but it is the players own reactions, ability to learn
the game and also learn how that character handles from an instinctive
basis that will make as much difference as the inherent difference betwene
the character and enemies.
For instance, in Mega man x4, you can play as either x or zero.
X fights with the usual mega man style buster, which can fire either
several small bullits or be charged to fire a larger and more powerful
shot. he also gets different projectile weapons by defeating each boss,
and can gain armour created for him by Dr. Light that gives him several
advantages such as taking half damage, enhancing his buster or letting him
dash in mid air.
Zero however fights with his Z saber (similar to a light saber). This is
only a close range weapon and has no charge attack (he doesn't get that
until the Mega man zero series), but can cover a wider area vertically as
well as do combos.
Zero can also perform a double jump, letting him be more mobile in the air
than X, and instead of projectile weapons, he gets techniques with his
sword such as a spinning slash attack in the air or a rising slash.
Thus, while X remains at a distance, avoiding projectiles and chucking in
powerful shots, Zero needs to mix things up, gett in close and use his
techniques to play in a far more fluid style, chaining the rising slash
into an areal slash for instance.
It's also interesting that some sections or enemies that one character has
trouble with, are absolutely destroyed by the other. For instance most
bosses are far harder with Zero because you need to get in close and
because he doesn't always have an obvious weapon weakness to do super
damage like X, however the final form of Sigma I found incredibly easy
with Zero thanks to his ability to block shots with his sabre and double
jump.
This is the sort of thing I mean, two characters in an action setting that
go through largely the same environment, but possess overall different
properties or weapons that mean the gameplay completely changes.
Beware the grue!
Dark.
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