You could, Tom, add unlockable multiple characters with different stats, eh?
complete the game with Angela and you can play with others.

Signed:
Dakotah Rickard

On 1/17/12, Ron Schamerhorn <blindwon...@cogeco.ca> wrote:
> On the multi-character games there was also that one that was a dungeon
> crawl called Gauntlet I believe.
>
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Tuesday, January 17, 2012 9:52 PM
> Subject: Re: [Audyssey] Multiple playable characters
>
>
> Hi Dark,
>
> Well, I suppose it could be a combination of factors why we don't see
> something like multiple characters in audio games.
>
> For starts, you need to remember that the majority of blind game
> players and blind game developers have little to no experience with
> mainstream games. That lack of experience really leaves them without
> an idea of how they can improve upon their design, and are often
> unaware that features like this exist. Its only when gamers like
> yourself bring it to their attention they are made aware of features
> like this, and by then, depending on how they wrote the game, it might
> be too much work to go in and add this feature into the game.
>
> The other depends on the game's storyline.  If there is a specific
> hero or character in the game adding extra characters might not really
> fit that particular game or story.
>
> For example, my Tomb Hunter series pretty much revolves around Angela
> Carter and is written from her personal perspective. Even though I
> could add other characters from her team etc the story really isn't
> about them. So adding additional characters might feel a bit weird to
> me.
>
> Now, if I were creating a game like Castlevania and decided to
> introduce a team of vampire hunters with different skills and weapons
> that would be a different matter because the story was written from a
> team play perspective rather than any specific character. I think if a
> developer has this idea from the beginning it is easier to modify the
> story to include extra characters, help fill out their special
> abilities, and of course give them each a convincing back story as to
> why they are there in the game. That takes a bit of extra work and
> perhaps a little more forethought before committing story to code.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to