You could, Tom, add unlockable multiple characters with different stats, eh? complete the game with Angela and you can play with others.
Signed: Dakotah Rickard On 1/17/12, Ron Schamerhorn <blindwon...@cogeco.ca> wrote: > On the multi-character games there was also that one that was a dungeon > crawl called Gauntlet I believe. > > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Tuesday, January 17, 2012 9:52 PM > Subject: Re: [Audyssey] Multiple playable characters > > > Hi Dark, > > Well, I suppose it could be a combination of factors why we don't see > something like multiple characters in audio games. > > For starts, you need to remember that the majority of blind game > players and blind game developers have little to no experience with > mainstream games. That lack of experience really leaves them without > an idea of how they can improve upon their design, and are often > unaware that features like this exist. Its only when gamers like > yourself bring it to their attention they are made aware of features > like this, and by then, depending on how they wrote the game, it might > be too much work to go in and add this feature into the game. > > The other depends on the game's storyline. If there is a specific > hero or character in the game adding extra characters might not really > fit that particular game or story. > > For example, my Tomb Hunter series pretty much revolves around Angela > Carter and is written from her personal perspective. Even though I > could add other characters from her team etc the story really isn't > about them. So adding additional characters might feel a bit weird to > me. > > Now, if I were creating a game like Castlevania and decided to > introduce a team of vampire hunters with different skills and weapons > that would be a different matter because the story was written from a > team play perspective rather than any specific character. I think if a > developer has this idea from the beginning it is easier to modify the > story to include extra characters, help fill out their special > abilities, and of course give them each a convincing back story as to > why they are there in the game. That takes a bit of extra work and > perhaps a little more forethought before committing story to code. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.