Well it's an interesting genre and setting for games, and could fit either
an action or stratogy game fairly well.
One game I remember on the old Amstrad computer which would make a very nice
audio convertion was a game called Kane.
You were a desperado riding into the town of cane attempting to rob a bank.
The first stage was you out in the desert, trying to get some provisions for
lunch by targiting and shooting chickens with a bow and arrow duck hunt
style, ---- accept that as well as your moving horrizontal and vertical
targit you also ran around the bottom of the screen so the arrow fired
upwards, making the mechanics quite different.
Then, you rode your horse to cane and had to jump fences and cacti, arcade
style.
Then, you got the shoot out, which was similar to bow and arrow accept that
the marshal's men defending the bank fired back if you were too slow.
Finally, you were trying to catch up to the train out of town, which was
another horse riding stage, accept that as well as jumping over stuff you
had to keep up with the on going train.
I think Jim or someone could create an awsome homer like game along those
lines fairly easily, and it's a fun setting to play around in.
Beware the gRue!
DArk.
----- Original Message -----
From: "Nicole Valicia Thompson-Andrews" <goldyemo...@gmail.com>
To: "Sky Mundell" <s...@shaw.ca>; "Gamers Discussion list"
<gamers@audyssey.org>
Sent: Friday, January 20, 2012 7:19 AM
Subject: Re: [Audyssey] Bavisoft
I agree we need a new Wild West game.
Follow me on twitter
www.twitter.com/greenmellissa
----- Original Message -----
From: "Sky Mundell" <s...@shaw.ca>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Friday, January 20, 2012 2:17 AM
Subject: [Audyssey] Bavisoft
that's it for wild west games f from Bavisoft. of course there is the
Monkey business one, but that is limited in what you can do, and there's
the ones from esp pinball. what we need is a new wild west audio game,
that is either cheap, or free.
-----Original Message-----
From: Thomas Ward
Sent: Thursday, January 19, 2012 8:29 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] Multiple playable characters
Hi,
To me the ability to play or select different playable characters is
dependent on the story more than anything else.
For example, if we had a Star Trek FPS game you might want to play
that game from the perspective of different characters. Each would
have extra features or abilities that would be unique. In a TNG game
Data might be faster and be able to exist in hazardous environments
that would normally kill a human being without requiring a hazard
suit. La Forge has his visor that allows him to see things that can't
be seen with the human eye that could be handy in certain situations.
Warf would have superior strength, stamina, and hand to hand combat
skills that would make him a great fighter in combat situations.
Playing a game from those different perspectives could be interesting.
With Tomb Hunter the game is about a single character. No one else can
fill her roll. In order to add more playable characters I'd have to
invent them for that purpose, and then the plot has to be rewritten to
tie them into the game. I'd personally not want to do that.
On 1/19/12, Dakotah Rickard <dakotah.rick...@gmail.com> wrote:
I guess it depends on the length of the game. it's kind of like how
some devs add unlockables that make no sense, just for replay value.
I don't personally agree with the concept, but it could work, and it
would add that replay value.
Signed:
Dakotah Rickard
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