Hi Tom,
Is it possible that we could talk offlist about a game idea. That I have...
I actually talked to Philip about this once, a long time ago, and was going
to have to pay him to program it for me.  But I still have all the
documentation and things I wrote for it, and am even writing the book in the
hope that if I can't program it, someone else might.  I'll tell you more
offlist if you want, just don't want anyone taking any of my ideas! Lol.

Ben.

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: 05 February 2012 17:20
To: Gamers Discussion list
Subject: Re: [Audyssey] game ideas, anyone like it?

Hi Chandu,

Well, I've honestly got some mixed feelings about this one. The idea of a
wizard duel sounds ok in of itself, but I can't help but feel as though the
game is too simplistic in design. it lacks any kind of complexity or depth
I'd expect from a good audio game.

What I mean by that is you talk about walking left or right, pressing a key
to jump or duck, etc. Sadly like so many audio games you are thinking about
a one dimensional game where most if not all the action is along the x axis.
In its own way it is basically Troopenum or Dark Destroyer except instead of
moving left/right and shooting down space ships you are casting spells at
another wizard. As we have far too many of these simplistic games already
I'd personally like to see something with a little more complexity or depth
then move left and right shooting at something or someone. Make sense?

One way to make this more interesting is maybe to create some court yard or
arena where you can move around in 2d or 3d, duck behind statues, or cast a
hovering charm so you can perform some kind of aerial attack from the sky,
etc. expand the idea so you are not trapped into a single axis of
movement.Even a 2d game would be more complex than your initial game idea.

Cheers!



On 2/5/12, chandu S S <chanduss...@gmail.com> wrote:
> Hae all!
>
> here's one of my game ideas.
> It's not very well refined or anything, but, if somebody's ready to 
> work with me, I'll do all such works as defining the game, writing the 
> helpfile etc.
>
> this is just one ideas, there're quite some of them.
> I've read quite a bit, and have got ideas from such fantacy novels 
> like Harry potter, and from different miths like the Norse.
>
> anyway, let's try this one first.
>
> here's the discription of the game.
>
> You are a wizard.
> A dueling competition is going on.
> You also enter.
>
> Main menu probably has 4 options.
>
> 1, start dual!
> 2, continue dual.
> 3, test the grounds!
> That's for testing speakers.
> 4, exit.
>
> To dual, first you need to create a character.
> You specify your name, gender, and press ok.
>
> Once you do this, you are taken to the first round.
> Each round consists of a specific time, Say, 15 minutes.
> You start with a few offensive and defensive spells, and a potions 
> belt which consists of some healing potions.
>
> as you progress to each new round, new spells'll be added.
>
> You use your left and right ctrl keys to dodge left and right, alt to 
> jump, down arrow to duck, and left and right shift to role left and 
> right.
>
> so, what do you guys say?
>
> --
> to be the silver lining of hope,
>  even in the crack of doom!
>  Chandu
>
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