thank you guys, for your feadback.

Thomas,
as I come to think of it, It'd be prittey interesting if the game
could have such features.
also, the ability to aperate around would be nice.
and, who doesn't like having a broomstick!

but, as I said, I'd expand the idea if somebody's ready to work with
me and make it a reality.

On 2/6/12, gamers-requ...@audyssey.org <gamers-requ...@audyssey.org> wrote:
> Send Gamers mailing list submissions to
>       gamers@audyssey.org
>
> To subscribe or unsubscribe via the World Wide Web, visit
>       http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org
> or, via email, send a message with subject or body 'help' to
>       gamers-requ...@audyssey.org
>
> You can reach the person managing the list at
>       gamers-ow...@audyssey.org
>
> When replying, please edit your Subject line so it is more specific
> than "Re: Contents of Gamers digest..."
>
>
> Today's Topics:
>
>    1. Re:  game ideas, anyone like it? (Shiny protector)
>    2. Re:  FINALLY! There is a Wii game for the blind! (BRYAN PETERSON)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Sun, 5 Feb 2012 18:44:44 -0000
> From: Shiny protector <muhamme...@googlemail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Subject: Re: [Audyssey] game ideas, anyone like it?
> Message-ID: <B4FE18DC52B44915899B80937E2A695F@Vista621>
> Content-Type: text/plain; format=flowed; charset="Windows-1252";
>       reply-type=original
>
> How about transfiguration and creating elusions to distract your opponent in
> battle?
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Sunday, February 05, 2012 5:19 PM
> Subject: Re: [Audyssey] game ideas, anyone like it?
>
>
> Hi Chandu,
>
> Well, I've honestly got some mixed feelings about this one. The idea
> of a wizard duel sounds ok in of itself, but I can't help but feel as
> though the game is too simplistic in design. it lacks any kind of
> complexity or depth I'd expect from a good audio game.
>
> What I mean by that is you talk about walking left or right, pressing
> a key to jump or duck, etc. Sadly like so many audio games you are
> thinking about a one dimensional game where most if not all the action
> is along the x axis. In its own way it is basically Troopenum or Dark
> Destroyer except instead of moving left/right and shooting down space
> ships you are casting spells at another wizard. As we have far too
> many of these simplistic games already I'd personally like to see
> something with a little more complexity or depth then move left and
> right shooting at something or someone. Make sense?
>
> One way to make this more interesting is maybe to create some court
> yard or arena where you can move around in 2d or 3d, duck behind
> statues, or cast a hovering charm so you can perform some kind of
> aerial attack from the sky, etc. expand the idea so you are not
> trapped into a single axis of movement.Even a 2d game would be more
> complex than your initial game idea.
>
> Cheers!
>
>
>
> On 2/5/12, chandu S S <chanduss...@gmail.com> wrote:
>> Hae all!
>>
>> here's one of my game ideas.
>> It's not very well refined or anything, but, if somebody's ready to
>> work with me, I'll do all such works as defining the game, writing the
>> helpfile etc.
>>
>> this is just one ideas, there're quite some of them.
>> I've read quite a bit, and have got ideas from such fantacy novels
>> like Harry potter, and from different miths like the Norse.
>>
>> anyway, let's try this one first.
>>
>> here's the discription of the game.
>>
>> You are a wizard.
>> A dueling competition is going on.
>> You also enter.
>>
>> Main menu probably has 4 options.
>>
>> 1, start dual!
>> 2, continue dual.
>> 3, test the grounds!
>> That?s for testing speakers.
>> 4, exit.
>>
>> To dual, first you need to create a character.
>> You specify your name, gender, and press ok.
>>
>> Once you do this, you are taken to the first round.
>> Each round consists of a specific time, Say, 15 minutes.
>> You start with a few offensive and defensive spells, and a potions
>> belt which consists of some healing potions.
>>
>> as you progress to each new round, new spells'll be added.
>>
>> You use your left and right ctrl keys to dodge left and right, alt to
>> jump, down arrow to duck, and left and right shift to role left and
>> right.
>>
>> so, what do you guys say?
>>
>> --
>> to be the silver lining of hope,
>>  even in the crack of doom!
>>  Chandu
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
>
>
> ------------------------------
>
> Message: 2
> Date: Sun, 5 Feb 2012 12:36:07 -0700
> From: BRYAN PETERSON <bpeterson2...@cableone.net>
> To: Gamers Discussion list <gamers@audyssey.org>
> Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind!
> Message-ID:
>       <CAMk5THCC=kUHx=eenu0otuckrtm0cw8+p-draljd27yhwhj...@mail.gmail.com>
> Content-Type: text/plain; charset=ISO-8859-1
>
> I'm with Clement. I play a lot of te old SNES Mortal Kombat games and
> they're perfectly playable without sighted help. Granted that doesn't
> do any good if you're not into fighting games but it still proves my
> point. Besides, whhat I want to know is how these people got
> permission to develop games for the Wii since that couldn't have come
> cheaply.
>
> On 2/5/12, Clement Chou <chou.clem...@gmail.com> wrote:
>> Lol at games not being accessible just because the menus are tough to
>> figure
>>
>> out... all three of you are trying to make points and noone and listening.
>> Let me just step in for a moment and say that in Michael's defense,
>> mainstream games can be hard to get into, especially for people spoiled
>> with
>>
>> self-voicing menus. Michael, to be fair, you should give the games that
>> are
>>
>> indeed playable on the wii a chance, rather than just writing them off as
>> not playable simply because you can't go through menus. And what exactly
>> is
>>
>> wrong with memorization? It's attitudes like that, the lack of willingness
>> for change that has kept audio games in a rut for so long and produced so
>> many good but similar games. Personally, I think menus don't need to be
>> voiced, at least, main menus shouldn't. In game menus are a different
>> thing,
>>
>> but it should be good enough for people to read the documentation and get
>> the main menu into their heads, and then work based from memory. Just my
>> personal opinion though. One last note... Michael, if you find a game
>> which
>>
>> is playable, or try out a game given on this list, odds are at least one
>> of
>>
>> us might have knowledge of the menus or at least the important ones. And
>> if
>>
>> not, if the game sounds interesting, one of the people with sighted
>> assistance will get it, figure it out and post the results. This is why I
>> almost exclusively play fighting games... other than the genre we can get
>> into the most, I don't need any sighted assistance at all, figuring out
>> menus is something I can do on my own, since, funnily enough, most
>> fighting
>>
>> games have a similar main menu structure.
>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>>
>
>
>
> ------------------------------
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>
>
> End of Gamers Digest, Vol 72, Issue 35
> **************************************
>


-- 
to be the silver lining of hope,
 even in the crack of doom!
 Chandu

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to