thank you guys, for your feadback. Thomas, as I come to think of it, It'd be prittey interesting if the game could have such features. also, the ability to aperate around would be nice. and, who doesn't like having a broomstick!
but, as I said, I'd expand the idea if somebody's ready to work with me and make it a reality. On 2/6/12, gamers-requ...@audyssey.org <gamers-requ...@audyssey.org> wrote: > Send Gamers mailing list submissions to > gamers@audyssey.org > > To subscribe or unsubscribe via the World Wide Web, visit > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org > or, via email, send a message with subject or body 'help' to > gamers-requ...@audyssey.org > > You can reach the person managing the list at > gamers-ow...@audyssey.org > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of Gamers digest..." > > > Today's Topics: > > 1. Re: game ideas, anyone like it? (Shiny protector) > 2. Re: FINALLY! There is a Wii game for the blind! (BRYAN PETERSON) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Sun, 5 Feb 2012 18:44:44 -0000 > From: Shiny protector <muhamme...@googlemail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Subject: Re: [Audyssey] game ideas, anyone like it? > Message-ID: <B4FE18DC52B44915899B80937E2A695F@Vista621> > Content-Type: text/plain; format=flowed; charset="Windows-1252"; > reply-type=original > > How about transfiguration and creating elusions to distract your opponent in > battle? > ----- Original Message ----- > From: "Thomas Ward" <thomasward1...@gmail.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Sunday, February 05, 2012 5:19 PM > Subject: Re: [Audyssey] game ideas, anyone like it? > > > Hi Chandu, > > Well, I've honestly got some mixed feelings about this one. The idea > of a wizard duel sounds ok in of itself, but I can't help but feel as > though the game is too simplistic in design. it lacks any kind of > complexity or depth I'd expect from a good audio game. > > What I mean by that is you talk about walking left or right, pressing > a key to jump or duck, etc. Sadly like so many audio games you are > thinking about a one dimensional game where most if not all the action > is along the x axis. In its own way it is basically Troopenum or Dark > Destroyer except instead of moving left/right and shooting down space > ships you are casting spells at another wizard. As we have far too > many of these simplistic games already I'd personally like to see > something with a little more complexity or depth then move left and > right shooting at something or someone. Make sense? > > One way to make this more interesting is maybe to create some court > yard or arena where you can move around in 2d or 3d, duck behind > statues, or cast a hovering charm so you can perform some kind of > aerial attack from the sky, etc. expand the idea so you are not > trapped into a single axis of movement.Even a 2d game would be more > complex than your initial game idea. > > Cheers! > > > > On 2/5/12, chandu S S <chanduss...@gmail.com> wrote: >> Hae all! >> >> here's one of my game ideas. >> It's not very well refined or anything, but, if somebody's ready to >> work with me, I'll do all such works as defining the game, writing the >> helpfile etc. >> >> this is just one ideas, there're quite some of them. >> I've read quite a bit, and have got ideas from such fantacy novels >> like Harry potter, and from different miths like the Norse. >> >> anyway, let's try this one first. >> >> here's the discription of the game. >> >> You are a wizard. >> A dueling competition is going on. >> You also enter. >> >> Main menu probably has 4 options. >> >> 1, start dual! >> 2, continue dual. >> 3, test the grounds! >> That?s for testing speakers. >> 4, exit. >> >> To dual, first you need to create a character. >> You specify your name, gender, and press ok. >> >> Once you do this, you are taken to the first round. >> Each round consists of a specific time, Say, 15 minutes. >> You start with a few offensive and defensive spells, and a potions >> belt which consists of some healing potions. >> >> as you progress to each new round, new spells'll be added. >> >> You use your left and right ctrl keys to dodge left and right, alt to >> jump, down arrow to duck, and left and right shift to role left and >> right. >> >> so, what do you guys say? >> >> -- >> to be the silver lining of hope, >> even in the crack of doom! >> Chandu >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > > > ------------------------------ > > Message: 2 > Date: Sun, 5 Feb 2012 12:36:07 -0700 > From: BRYAN PETERSON <bpeterson2...@cableone.net> > To: Gamers Discussion list <gamers@audyssey.org> > Subject: Re: [Audyssey] FINALLY! There is a Wii game for the blind! > Message-ID: > <CAMk5THCC=kUHx=eenu0otuckrtm0cw8+p-draljd27yhwhj...@mail.gmail.com> > Content-Type: text/plain; charset=ISO-8859-1 > > I'm with Clement. I play a lot of te old SNES Mortal Kombat games and > they're perfectly playable without sighted help. Granted that doesn't > do any good if you're not into fighting games but it still proves my > point. Besides, whhat I want to know is how these people got > permission to develop games for the Wii since that couldn't have come > cheaply. > > On 2/5/12, Clement Chou <chou.clem...@gmail.com> wrote: >> Lol at games not being accessible just because the menus are tough to >> figure >> >> out... all three of you are trying to make points and noone and listening. >> Let me just step in for a moment and say that in Michael's defense, >> mainstream games can be hard to get into, especially for people spoiled >> with >> >> self-voicing menus. Michael, to be fair, you should give the games that >> are >> >> indeed playable on the wii a chance, rather than just writing them off as >> not playable simply because you can't go through menus. And what exactly >> is >> >> wrong with memorization? It's attitudes like that, the lack of willingness >> for change that has kept audio games in a rut for so long and produced so >> many good but similar games. Personally, I think menus don't need to be >> voiced, at least, main menus shouldn't. In game menus are a different >> thing, >> >> but it should be good enough for people to read the documentation and get >> the main menu into their heads, and then work based from memory. Just my >> personal opinion though. One last note... Michael, if you find a game >> which >> >> is playable, or try out a game given on this list, odds are at least one >> of >> >> us might have knowledge of the menus or at least the important ones. And >> if >> >> not, if the game sounds interesting, one of the people with sighted >> assistance will get it, figure it out and post the results. This is why I >> almost exclusively play fighting games... other than the genre we can get >> into the most, I don't need any sighted assistance at all, figuring out >> menus is something I can do on my own, since, funnily enough, most >> fighting >> >> games have a similar main menu structure. >> >> >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. >> > > > > ------------------------------ > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > End of Gamers Digest, Vol 72, Issue 35 > ************************************** > -- to be the silver lining of hope, even in the crack of doom! Chandu --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.