Hi Ben, Sure. You can e-mail me at thomasward1...@gmail.com but I'll preface any discussion with the caution keep in mind I am working on Tomb Hunter and Raceway so free time to do side projects like this is at a premium right now. However, I'll certainly discuss it with you.
On 2/5/12, Ben <gamehead...@aol.co.uk> wrote: > Hi Tom, > Is it possible that we could talk offlist about a game idea. That I have... > I actually talked to Philip about this once, a long time ago, and was going > to have to pay him to program it for me. But I still have all the > documentation and things I wrote for it, and am even writing the book in the > hope that if I can't program it, someone else might. I'll tell you more > offlist if you want, just don't want anyone taking any of my ideas! Lol. > > Ben. > > -----Original Message----- > From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On > Behalf Of Thomas Ward > Sent: 05 February 2012 17:20 > To: Gamers Discussion list > Subject: Re: [Audyssey] game ideas, anyone like it? > > Hi Chandu, > > Well, I've honestly got some mixed feelings about this one. The idea of a > wizard duel sounds ok in of itself, but I can't help but feel as though the > game is too simplistic in design. it lacks any kind of complexity or depth > I'd expect from a good audio game. > > What I mean by that is you talk about walking left or right, pressing a key > to jump or duck, etc. Sadly like so many audio games you are thinking about > a one dimensional game where most if not all the action is along the x axis. > In its own way it is basically Troopenum or Dark Destroyer except instead of > moving left/right and shooting down space ships you are casting spells at > another wizard. As we have far too many of these simplistic games already > I'd personally like to see something with a little more complexity or depth > then move left and right shooting at something or someone. Make sense? > > One way to make this more interesting is maybe to create some court yard or > arena where you can move around in 2d or 3d, duck behind statues, or cast a > hovering charm so you can perform some kind of aerial attack from the sky, > etc. expand the idea so you are not trapped into a single axis of > movement.Even a 2d game would be more complex than your initial game idea. > > Cheers! > > > > On 2/5/12, chandu S S <chanduss...@gmail.com> wrote: >> Hae all! >> >> here's one of my game ideas. >> It's not very well refined or anything, but, if somebody's ready to >> work with me, I'll do all such works as defining the game, writing the >> helpfile etc. >> >> this is just one ideas, there're quite some of them. >> I've read quite a bit, and have got ideas from such fantacy novels >> like Harry potter, and from different miths like the Norse. >> >> anyway, let's try this one first. >> >> here's the discription of the game. >> >> You are a wizard. >> A dueling competition is going on. >> You also enter. >> >> Main menu probably has 4 options. >> >> 1, start dual! >> 2, continue dual. >> 3, test the grounds! >> That's for testing speakers. >> 4, exit. >> >> To dual, first you need to create a character. >> You specify your name, gender, and press ok. >> >> Once you do this, you are taken to the first round. >> Each round consists of a specific time, Say, 15 minutes. >> You start with a few offensive and defensive spells, and a potions >> belt which consists of some healing potions. >> >> as you progress to each new round, new spells'll be added. >> >> You use your left and right ctrl keys to dodge left and right, alt to >> jump, down arrow to duck, and left and right shift to role left and >> right. >> >> so, what do you guys say? >> >> -- >> to be the silver lining of hope, >> even in the crack of doom! >> Chandu >> >> --- >> Gamers mailing list __ Gamers@audyssey.org If you want to leave the >> list, send E-mail to gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, please send E-mail to gamers-ow...@audyssey.org. >> > > --- > Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, > send E-mail to gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > > > ----- > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.1913 / Virus Database: 2112/4790 - Release Date: 02/05/12 > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.