Hi Ben,

Sure. You can e-mail me at
thomasward1...@gmail.com
but I'll preface any discussion with the caution keep in mind I am
working on Tomb Hunter and Raceway so free time to do side projects
like this is at a premium right now. However, I'll certainly discuss
it with you.

On 2/5/12, Ben <gamehead...@aol.co.uk> wrote:
> Hi Tom,
> Is it possible that we could talk offlist about a game idea. That I have...
> I actually talked to Philip about this once, a long time ago, and was going
> to have to pay him to program it for me.  But I still have all the
> documentation and things I wrote for it, and am even writing the book in the
> hope that if I can't program it, someone else might.  I'll tell you more
> offlist if you want, just don't want anyone taking any of my ideas! Lol.
>
> Ben.
>
> -----Original Message-----
> From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
> Behalf Of Thomas Ward
> Sent: 05 February 2012 17:20
> To: Gamers Discussion list
> Subject: Re: [Audyssey] game ideas, anyone like it?
>
> Hi Chandu,
>
> Well, I've honestly got some mixed feelings about this one. The idea of a
> wizard duel sounds ok in of itself, but I can't help but feel as though the
> game is too simplistic in design. it lacks any kind of complexity or depth
> I'd expect from a good audio game.
>
> What I mean by that is you talk about walking left or right, pressing a key
> to jump or duck, etc. Sadly like so many audio games you are thinking about
> a one dimensional game where most if not all the action is along the x axis.
> In its own way it is basically Troopenum or Dark Destroyer except instead of
> moving left/right and shooting down space ships you are casting spells at
> another wizard. As we have far too many of these simplistic games already
> I'd personally like to see something with a little more complexity or depth
> then move left and right shooting at something or someone. Make sense?
>
> One way to make this more interesting is maybe to create some court yard or
> arena where you can move around in 2d or 3d, duck behind statues, or cast a
> hovering charm so you can perform some kind of aerial attack from the sky,
> etc. expand the idea so you are not trapped into a single axis of
> movement.Even a 2d game would be more complex than your initial game idea.
>
> Cheers!
>
>
>
> On 2/5/12, chandu S S <chanduss...@gmail.com> wrote:
>> Hae all!
>>
>> here's one of my game ideas.
>> It's not very well refined or anything, but, if somebody's ready to
>> work with me, I'll do all such works as defining the game, writing the
>> helpfile etc.
>>
>> this is just one ideas, there're quite some of them.
>> I've read quite a bit, and have got ideas from such fantacy novels
>> like Harry potter, and from different miths like the Norse.
>>
>> anyway, let's try this one first.
>>
>> here's the discription of the game.
>>
>> You are a wizard.
>> A dueling competition is going on.
>> You also enter.
>>
>> Main menu probably has 4 options.
>>
>> 1, start dual!
>> 2, continue dual.
>> 3, test the grounds!
>> That's for testing speakers.
>> 4, exit.
>>
>> To dual, first you need to create a character.
>> You specify your name, gender, and press ok.
>>
>> Once you do this, you are taken to the first round.
>> Each round consists of a specific time, Say, 15 minutes.
>> You start with a few offensive and defensive spells, and a potions
>> belt which consists of some healing potions.
>>
>> as you progress to each new round, new spells'll be added.
>>
>> You use your left and right ctrl keys to dodge left and right, alt to
>> jump, down arrow to duck, and left and right shift to role left and
>> right.
>>
>> so, what do you guys say?
>>
>> --
>> to be the silver lining of hope,
>>  even in the crack of doom!
>>  Chandu
>>
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>
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