Hi dark
i totally agree with your points.
I think the main thing i was trying to get across was that there are
games for the wii and such which are playable, as I'd never say that
mainstream games are fully accessible, I simply used accessible in a
loose sense, similar to how its normally used a lot at the moment.

On 2/6/12, Shiny protector <muhamme...@googlemail.com> wrote:
> Another suggestion  came into my head as I was reading your email. How about
> the ability to create a group of powerful  shields in a dome like structure
> and hide in it? This can be overwhelmingly useful for you because you can
> prepare to cast a  spell while your opponent is attempting to incapacitate
> you. Maybe your opponent should have the same ability to so it levels the
> playing field.
> ----- Original Message -----
> From: "Thomas Ward" <thomasward1...@gmail.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, February 06, 2012 12:03 PM
> Subject: Re: [Audyssey] Game accessibility was, Re: FINALLY! There is a Wii
> game for the blind!
>
>
>> Hi Dark,
>>
>> Yes, exactly. that's a point I've been trying to make for quite a
>> while now. I want some of the mainstrfeam game players to use the term
>> playable rather than accessible when talking about mainstream games
>> like Mortal Kombat or Street Fighter etc because technically we can
>> play them with practice and experience, but in no way is the game 100%
>> accessible to us. I can't pick up Street Fighter IV and access the
>> menus without my wife's help or at least writing it down in braille so
>> I can remember what option is which. That's clearly not accessible in
>> the strictest sense, but is functional if I choose to put extra effort
>> and work into making it so. Calling something usable or playable by no
>> means says fully accessible as most people understand it.
>>
>> Cheers!
>>
>>
>> On 2/6/12, dark <d...@xgam.org> wrote:
>>> Hi Dan.
>>>
>>> While that's absolutely fine and a great creddit to your skills of
>>> persistance and memorization, I'm afraid that as far as myself and
>>> audiogames.net are officially concerned, games which require memorization
>>>
>>> of
>>> a menue or unusual learning of in game sounds, beatemups included, are
>>> not
>>> considdered accessible games. This isn't to say they aren't playable or
>>> that
>>> people shouldn't try to play them, or that they can't be extremely good
>>> fun,
>>> only that as per the guidelines of the site, a game is only "accessible"
>>> and
>>> will only be included in the db or news when a totally blind person can
>>> play
>>> it with approximately the same amount of effort as a sighted person,
>>> screen
>>> readers or turning on of a compatibility mode not withstanding (provided
>>> such a mode can be turned on without sighted assistance).
>>>
>>> Afterall, theoretically a totally blind person could play absolutely any
>>> game if they spent enough time memorizing every single in game object,
>>> how
>>> long to hold the control in required directions etc, thus every single
>>> game
>>> ever produced is "playable" it's just that to play them would require
>>> ridiculous and unreasonable amounts of effort on the part of blind or vi
>>> gamers, though obviously some games, because of their sounds or gameplay
>>> structure are more playable than others.
>>>
>>> However, when we say to mainstream companies we want more accessible
>>> games
>>> on consoles, we mean "fully" accessible, no need for heavy reading of
>>> Faqs
>>> to learn in game text, memorization of menue options or memorization of
>>> game
>>> sounds beyond what  a normally sighted gamer would do, and all in game
>>> information just as available to a blind player as to a sighted one.
>>>
>>> As I said, this certainly isn't to say that people shouldn't try to play
>>> soul calibur, mk, streetfighter, blazblu or whatever, only that the games
>>> can't really be considdered in the strictest sense "accessible"
>>>
>>> Apart from obviously logical desire for true accessibility in games, the
>>> other reason is that if the accessible gaming community starts promoting
>>> games that require memorization and a lot of shenanigans to play,
>>> mainstream
>>> companies will turn around and say "accessible games? ---- we already
>>> make
>>> them, so bog off, no speaking menues for you!"
>>>
>>> Something like this actually happened when I addressed Capcom Uk over low
>>> vision access in platform games, their response was "well if you can play
>>>
>>> 2D
>>> platformers, half of the levels of Mega man x 7 and 8 are accessible, so
>>> we've already done what you want"
>>>
>>> Of course, a game where I could play "half of the levels" is a pretty
>>> feeble
>>> access solution really, ---- when I asked them what I did for the rest of
>>> the game that I couldn't play their response was "get someone else to
>>> play
>>> those bits" which was down right offensive!
>>>
>>> So in short, I'm quite happy with people discussing how to play
>>> mainstream
>>> games, posting recordings or whatever, but as far as officially promoting
>>> the games as accessible is concerned, it's a no no, unless, like
>>> something
>>> like sound voyager a totally blind gamer could play them absolutely from
>>> the
>>> start as easily as a sighted gamer.
>>>
>>> Hope this makes sense.
>>>
>>> All the best,
>>>
>>> Dark.
>>>
>>>
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>>> All messages are archived and can be searched and read at
>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the
>>> list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>>
>>
>> ---
>> Gamers mailing list __ Gamers@audyssey.org
>> If you want to leave the list, send E-mail to
>> gamers-unsubscr...@audyssey.org.
>> You can make changes or update your subscription via the web, at
>> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
>> All messages are archived and can be searched and read at
>> http://www.mail-archive.com/gamers@audyssey.org.
>> If you have any questions or concerns regarding the management of the
>> list,
>> please send E-mail to gamers-ow...@audyssey.org.
>
>
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to
> gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.
>

---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to