Hi clemment.
Interesting questions, I don't take them as antagonistic, ---- remember that
debating such issues is what I spend a lot of my time doing.
On the matter of menues, they may "not take much memorization when your used
to them" but they still take some, and that "when your used to them is quite
telling"
A ten year old child who'd never played a beatemup before could instantly go
and play streetfighter, read the menues, and have access to the game, where
as that is not true for someone doing it first time via audio.
though I do agree the "inaccessibility" of the game grows less as you get
used to such things like anything else, it's not true that it ever utterly
disappears, or that the amount of effort you expend on it and upon other
games acquiring that level of proficiency isn't itself far more than a
sighted player.
afterall, even if you are quite used to playing beatemups, you still! will
need a faq to read character prophiles and move lists, and may well have to
have the faq with you while playing, where as a sighted player can just use
the movelist option in game on the pause menue, ---- then of course there is
the sound memorization angle, sinse a sighted player can instantly see what
a given move is. however good you are at learning the moves by sound (and I
don't dispute the fact that you can! become good), you still cannot have
that easy access, and could not unless capcom introduced some sort of spoken
interface to describe the moves to you and give you their sounds, or some
sound clues to instantly identify what a move was without initial
memorization.
As to bockerano debuken, I've not played the game yet myself actually, sinse
however we were talking about accessibility differences betwene disabled and
none disabled people, it would seem that the menue memorization in Bockerano
debuken doesn't fall into the same catagory, sinse the relevant information
that you have to work around acquiring is not visual but Japanese, and it
wouldn't matter what sort of eyesight a person had, sinse it's the capacity
to understand Japanese here, rather than the capacity to read printed menues
and understand images displayed only graphically that makes the difference
in effort.
so, if we were to apply the term "inaccessible" to bockerano debuken, we
would say "inaccessible to English speakers" rather than "inaccessible to
disabled people" which is a very different use of the term indeed.
Another major difference in the case of bockerano debuken, is that where as
you could! learn japanese, or at least learn enough japanese to understand
the menues in the game, there is no possible world in which a person who is
biologically unable to read printed menues and must use memorization can
expend enough effort to get around this.
You can't just "learn to read print" or "learn to see graphics" and apply
that knolidge to graphical games, the way you could learn japanese and apply
that knolidge to bockerano debuken.
Your memorization of menues and game sounds is not a substitute for reading
them, and does not give you quantatively the same effortless experience of
undrstanding and playing the game, where as your learning of Japanese would!
eventually give you the same experience of the game as a japanese speaker
would have.
Of course, both cases are similar in the sense that both are not good
situations for a lot of people, and it would be good the effort to play both
could be equalized, however where as that might be possible with bockerano
debuken if more of the game could be translated, ---- that probably won't be
with mainstream games.
Beware the grue!
dark.
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 06, 2012 9:04 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii
game for the blind!
So technically, a game like Bokura no Dabiouken is not accessible because
you obviously have to learn the menus if you are not a Japanese speaker.
Also, the story line is completely absent for someone who speaks any
language other than Japanese. Yes, there is an English patch, however it
is just that, a patch... and does not translate the game fully. Does this
mean that is not accessible? I don't mean to be antagonistic, I just feel
that this is quite an interesting discussion to have. One can take a
fighting game and learn the menus quite quickly, there is no need to write
them down if you can menorize even the simplest of structures. And lastly,
what big mainstream game developers has ever been known to be reasonable
on the accessibility front of things? lol Especially Capcom. Though,
Street fighter x tekken will have the character names announced as you
scroll over the character selection screen, so you know who you are
picking instead of finding out who you picked.
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, February 06, 2012 12:55 PM
Subject: Re: [Audyssey] Game accessibility was,Re: FINALLY! There is a Wii
game for the blind!
Hi Dan, fair enough.
perhaps though in this case, using the word "accessible" isn't
appropriate, say rather such games are playable with not too great an
effort.
Beware the grue!
dark.
-----
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