I agree, that is what has stopped me buying a wii fulstop!
there are in fact a hole bunch of low vision games, ---- starting with the
castlevania series, not to mention mega man battle network, that would be
totally playable from a vision perspective but just have too much radnomly
occurring menues and text that I cannot read.
For instance, Though the mega man zero games have a hole bunch of different
power ups (over 70 in the game), a ful mission mode and even dialogue scenes
where you wander around and talk to different characters, , using a couple
of faqs and a game script I was able to play them, sinse everything was the
same each time you played, anjd all the gameplay was your stadnard mega man
attack enemies which is low vision wise mostly fine.
The later Castlevania games however have just as many items, however they
occur entirely at random! so there is no way for me to tell what item I got,
just because of stupid textual lables.
Ditto with the game secret of mana on the Snes.
Lack of text access in games really has a lot to answer for, even before you
start considdering visual or auditory access to the gameplay elements
themselves.
Beware the grue!
Dark.
---
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