Hi thom, I'm getting your points completely here; I agree with you. You know that idea I'm having, do you think that is a step in the right direction from what you've seen?
-----Original Message----- From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On Behalf Of Thomas Ward Sent: 27 March 2012 20:19 To: Gamers Discussion list Subject: Re: [Audyssey] A Proposal for Game Developers Hi Ben, Well, that's precisely why I am considering writing this document. Too many blind gamers don't really have a real idea of what mainstream games are like and tend to make judgments based on accessible game standards rather than mainstream standards. While I understand better than most we may never have an exact comparison with mainstream games I know there is a lot more we can do to improve the status quo if only more blind developers were made aware of the areas they could improve upon. Plus its not just developers that have this problem. We mention the word side-scroller and most blind gamers think Super Liam, Q9, Tarzan Junior which aren't good examples of the genre. We mention 3d game and blind gamers automatically think Shades of Doom which is not even true 3d. Its things like this which makes it difficult for us to communicate ideas, concepts, to developers and players alike because they don't really know the terminology for things and have no concept of what some of us mainstream gamers are talking about. To add to that some of the technical details like analog jumping really haven't been explored to much in audio. There is no physics modeling and as a result audio games tend to be very dumbed down when it comes to game mechanics. As Dark says many audio games are reduced to BopIt type reactions like hear it hit it, hear it jump over it, and the player isn't engaged mentally in attempting to increase the power of a punch or increase or limit the length of a jump. Its all these little details that just haven[t been widely tried in audio before and perhaps now is the time to explain how this stuff works. Cheers! On 3/27/2012 2:19 AM, Ben wrote: > Hi Thomas, > Having played mainstream games for many years (despite my being blind from > birth), and that is why I am making my new game closer to mainstream things > - with multiple weapons and a somewhat odd control scheme as some would > consider it. But your idea is also a very good one since I believe that > people on this list, not trying to put it bluntly, need an education and > lessons in mainstream gaming before we can begin to catch up... --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org. ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4897 - Release Date: 03/27/12 ----- No virus found in this message. Checked by AVG - www.avg.com Version: 2012.0.1913 / Virus Database: 2114/4897 - Release Date: 03/27/12 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.