Hi Tom,
Amazing how much you extrapolated from my brief post. 
You said:
"Well, that is debatible, [sic] and to be honest is a bit bias."
It's most certainly biased. It's biased in favor of market trends which
overwhelmingly show that the majority of blind computer users are Windows
users. While BGT is not cross-platform, it hardly needs to be in order to
support the widest possible customer base. At present that base lies in
windows, and nothing compatible to BGT exists elsewhere. Had I not already
invested more than a year into learning Python, I would make the switch
myself without reservation.
You said:
"While I will agree that BGT is a nice tool it is not the be all and end 
all of accessible game development."
That's funny given how much you recommended it in the past to aspiring game
developers. I daresay the only reason you've flip-flopped now is you have it
in your head to produce a competing product in Python. By the way, do you
still think Python is suitable only for text adventures and is useful only
for script kitties?
Have fun,
Ryan

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Thomas Ward
Sent: Saturday, March 31, 2012 10:28 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] tips on programming


Hi Ryan,

Well, that is debatible, and to be honest is a bit bias. What I mean by 
that is you are assuming that everyone uses
Windows and that Mac OS and Linux users aren't included in this 
discussion. As I recall the initial message asked what language or 
languages would be good for writing games for Mac, Linux, mobile 
devices, etc and BGT doesn't remotely cover that aspect of his message. 
While I will agree that BGT is a nice tool it is not the be all and end 
all of accessible game development.

Cheers!


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