Hi trouble, I know your sentiments seem correct in your assertion about the 
amount of Windows gamers vs potential Mac / iOS etc gamers, but let me share 
something.

Perhaps you already know I moderate two lists for visually impaired Mac / iOS 
users. On only one of those lists alone there are at least three times as many 
members as on this one. -And, we're getting about 10 to 20 new members each 
week on each list…

So to say that there is only a hand full of potential Mac / iOS gamers is not 
quite right. :) -Know what I mean?…

Thanks, and have an awesome evening!…

Smiles,

Cara :)
---
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http://www.onemodelplace.com/CaraQuinn

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On Apr 1, 2012, at 4:37 AM, Trouble wrote:

Well Ryan is not far off on his thoughts for platform. If you would think a 
moment. Just where do the majority of the blind or disabled get there computer/ 
The go to the government and orgs. Witch have contracts with FS and that means 
windows based computers. Not many orgs want to go against contract and get a 
Mac from Apple. Just because cross platform sounds nice, it's not practical 
think in the blind community. There are still only a handful that run Mac or 
linix. Those are mostly thought of as private ventures. That is why support for 
linix stuff is not really that good for us disabled. Yes, your going to say it 
is, but in reality it is being left behind and broken with every build. When 
doing programming for the mas community. You have to look at the reality and 
not what is fantasy only the game goes that rout.
At 11:27 PM 3/31/2012, you wrote:

> Hi Ryan,
> 
> Well, that is debatible, and to be honest is a bit bias. What I mean by that 
> is you are assuming that everyone uses
> Windows and that Mac OS and Linux users aren't included in this discussion. 
> As I recall the initial message asked what language or languages would be 
> good for writing games for Mac, Linux, mobile devices, etc and BGT doesn't 
> remotely cover that aspect of his message. While I will agree that BGT is a 
> nice tool it is not the be all and end all of accessible game development.
> 
> Cheers!
> 
> On 3/31/2012 5:44 PM, Ryan Strunk wrote:
>> I completely echo this sentiment. BGT has a lot of great features that would
>> cover anything you want to accomplish in terms of creating an audio game.
>> Ryan
> 
> 
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