Wow, that would be really handy in the Us where all the silly money is the same shape, colour and size and it's only the numbers that are different.

I can tell money here in the Uk by colour or size, but when I visited America I was amazed at just how inaccessible the money was, and how I needed to keep different denominations in different parts of my bumb bag.

Beware the Grue!

Dark.
----- Original Message ----- From: "Paulette Vickery" <paule...@evickery.com>
To: "'Gamers Discussion list'" <gamers@audyssey.org>
Sent: Sunday, April 22, 2012 4:02 AM
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks


I just got the money reader app this morning. It's really cool! You hold a
bill up to the camera of the phone, hold it still for a few seconds and the
phone says the denomination.

Paulette

-----Original Message-----
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Saturday, April 21, 2012 3:57 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks

I learned it through listening to podcasts and a book from

www.nbp.org

that takes you through learning to use the iPhone step by step.

When I was employed by the state of Oklahoma, they provide their employees
with cell phones, and they are iPhones.  I figured, "Well, other blind
employees for the state are successfully using them, so I'll give it a try."

Through asking, and being shown by, other blind employees, I caught on to
the concepts.  Then, it was just a matter of time, patience, and
perseverance.  Now, I don't want to be without my iPhone.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Damien Pendleton" <dam...@blunderfield.plus.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks


Hi Charles,
But how on earth do you know all this to start with? It's like you don't
just go on a PC for the first time and know how to do everything. That's
why I struggle so much with operating systems other than Windows, and even

specifically XP or below. I tried Linux and wanted to throw it out the
window. I tried Mac and felt like calling it a muck because I couldn't get

it to do what I wanted. I can't get to grips with Vista or 7 because of
their new interfaces, likely 8 is even worse for it.
As for the touch screen stuff, some of those moves are news to me. Even
the so-called basic ones like single and double tapping are hard to do,
because, for me especially, my other fingers get in the way for a start,
and then there's the fact that I end up tapping the wrong bit for the
second tap because my hands are often unsteady, hence the reason it takes
me so long to access things.
I know, a lot of you think it's just a lack of patience, and maybe it is,
but that's because I'm used to 17 years of accessing a computer at
lightning speed. For example, I can quite comfortably go into run and type

a command line about as quickly as it would take to access an item on a
jam packed desktop. For example, if you have to go to the desktop and
press s five times for Super Liam, depending of course on how quick you
are and how well you are at judging when you're in the right place, I've
most likely used Run, and loaded and retrieved my emails a second before
the game starts. So to get an IPhone and take five minutes to access an
app where on a PC it takes me a few seconds at most, or to dial a phone
number when I can dial it in three seconds on my Nokia, is extremely
annoying.
Regards,
Damien.

----- Original Message ----- From: "Charles Rivard" <wee1s...@fidnet.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 6:39 PM
Subject: [Audyssey] the touch screen of i devices - Re: LWorks


It's a learning curve for sure, but I've managed it.  Think of the touch
screen like operating a PC.  The first time you touch something, it is
highlighted.  Double tap on the screen and it is activated.  Touching
different areas of the screen once will not activate them, it's like
arrowing to what you want on a PC.  Other gestures which you use are
triple tapping quickly, swiping with 1 through 4 fingers up or down, left

or right. Once you get used to doing it, it's OK.  You can also
highlight, continue holding and tap elsewhere.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Damien Pendleton" <dam...@blunderfield.plus.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks


Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to
see some for Nokia devices running Simbian. More and more games are
coming out for IOS devices and it'd be nice to see some for devices that

are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it
was pointless and useless since the interface was purely all touch
screen. How other blind people manage with it is beyond me and goes
straight over my head.
I tried it for two weeks before I got impatient with it so I went back
to the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane,
which doesn't sound appealing.
Regards,
Damien.

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Damien,

That's hard to say. For one thing there are developers who write iOS
games etc on a contract basis and its possible Liam is simply hiring
someone to develop the games for him. In a case like that he can keep
producing games for LWorks without actively developing games himself.

Of course, if he is developing the games himself or hiring the job out
to a third-party developer he has a personal interest in supporting iOS

devices and has decided to get out of the PC market. As someone who
also tends to spend more and more time on mobile devices I can see why
that is a much more appealing target than writing games for his desktop

or laptop at home. :D

On 4/21/2012 8:19 AM, Damien Pendleton wrote:
Hey,
If LWorks is making IOS games, does that mean that there's a chance he

may come back to us loyal Windows users?
Cheers.
Damien.
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