Hi all.
I have no problem with the touch screne interface however I do still prefer
a real keyboard for extensive typing both on my Droid4 and my Ipad.
As for mobile games, I saw a review of gaming on mobile devices on G4
recently and their consensus was that, with a few exceptions most games for
things like iphones and ipads and Android devices are generally designed for
quick gaming on the go, you are not going to see these deep complex games
that you are going to spend hours and hours playing. Rather they are going
for the people who want to play something for ten minutes or 20 minutes and
then put it back down for a while.
As I said there are exceptions to this but I do agree with their assessment
from what I've seen of mobile gaming so far. Their conclusion was that if
you want more in depth complex games on a mobile platform you are better off
with something like one of the Nintendo or Sony portable systems.
This is not to say that mobile games are bad, it simply depends on what your
gaming tastes happen to be. Myself I am usually looking for something to
play while I am sitting at a bus stop or on a bus or train or during other
downtime. So I actually can enjoy something fairly simple like Hearstrike
or Naval Combat. If I want something a little closer to a console
experience I can always get out my psp which I usually have with me.
One thing I intend to buy from the Google playstore probably this weekend is
an Atari 2600 emulator, it is based on the Stella emulator so should
hopefully work pretty well. They only want around 3 bucks for it so it's
definitely worth the risk. This is one situation where having both the
touch screne and a hardware keyboard is going to be pretty necessary, I am
pretty sure that playing the old games trying to use just the touch screne
would be very difficult for us to manage if we could do so at all. I will
let you guys know how this emulator works out.
Game on.
Tom
-----Original Message-----
From: Charles Rivard
Sent: Saturday, April 21, 2012 11:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks
If I could get an iPhone that used raised buttons or keys, I would get it.
However, I have no problem with the current iPhones 4S.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 1:06 PM
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks
Precisely. I could never go back to a push button phone, particularly not
in view of the fact that I'd have to pay extra for te screen reader or
download a free and, to be qite frank, less satisfactory alternative. As
far as games go I haven't yet found any games for mobile devices that
really interested me so that's not an issue.
Are you threatening me? I am the great Cornholio! I come from Lake
Titicaca!
-----Original Message-----
From: Charles Rivard
Sent: Saturday, April 21, 2012 11:39 AM
To: Gamers Discussion list
Subject: [Audyssey] the touch screen of i devices - Re: LWorks
It's a learning curve for sure, but I've managed it. Think of the touch
screen like operating a PC. The first time you touch something, it is
highlighted. Double tap on the screen and it is activated. Touching
different areas of the screen once will not activate them, it's like
arrowing to what you want on a PC. Other gestures which you use are
triple
tapping quickly, swiping with 1 through 4 fingers up or down, left or
right.
Once you get used to doing it, it's OK. You can also highlight, continue
holding and tap elsewhere.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Damien Pendleton" <dam...@blunderfield.plus.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks
Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to
see some for Nokia devices running Simbian. More and more games are
coming out for IOS devices and it'd be nice to see some for devices that
are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it
was pointless and useless since the interface was purely all touch
screen. How other blind people manage with it is beyond me and goes
straight over my head.
I tried it for two weeks before I got impatient with it so I went back to
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane,
which doesn't sound appealing.
Regards,
Damien.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks
Hi Damien,
That's hard to say. For one thing there are developers who write iOS
games etc on a contract basis and its possible Liam is simply hiring
someone to develop the games for him. In a case like that he can keep
producing games for LWorks without actively developing games himself.
Of course, if he is developing the games himself or hiring the job out
to a third-party developer he has a personal interest in supporting iOS
devices and has decided to get out of the PC market. As someone who also
tends to spend more and more time on mobile devices I can see why that
is a much more appealing target than writing games for his desktop or
laptop at home. :D
On 4/21/2012 8:19 AM, Damien Pendleton wrote:
Hey,
If LWorks is making IOS games, does that mean that there's a chance he
may come back to us loyal Windows users?
Cheers.
Damien.
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