Hi all.

I have no problem with the touch screne interface however I do still prefer a real keyboard for extensive typing both on my Droid4 and my Ipad.

As for mobile games, I saw a review of gaming on mobile devices on G4 recently and their consensus was that, with a few exceptions most games for things like iphones and ipads and Android devices are generally designed for quick gaming on the go, you are not going to see these deep complex games that you are going to spend hours and hours playing. Rather they are going for the people who want to play something for ten minutes or 20 minutes and then put it back down for a while.

As I said there are exceptions to this but I do agree with their assessment from what I've seen of mobile gaming so far. Their conclusion was that if you want more in depth complex games on a mobile platform you are better off with something like one of the Nintendo or Sony portable systems.

This is not to say that mobile games are bad, it simply depends on what your gaming tastes happen to be. Myself I am usually looking for something to play while I am sitting at a bus stop or on a bus or train or during other downtime. So I actually can enjoy something fairly simple like Hearstrike or Naval Combat. If I want something a little closer to a console experience I can always get out my psp which I usually have with me.

One thing I intend to buy from the Google playstore probably this weekend is an Atari 2600 emulator, it is based on the Stella emulator so should hopefully work pretty well. They only want around 3 bucks for it so it's definitely worth the risk. This is one situation where having both the touch screne and a hardware keyboard is going to be pretty necessary, I am pretty sure that playing the old games trying to use just the touch screne would be very difficult for us to manage if we could do so at all. I will let you guys know how this emulator works out.

Game on.

Tom

-----Original Message----- From: Charles Rivard
Sent: Saturday, April 21, 2012 11:14 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks

If I could get an iPhone that used raised buttons or keys, I would get it.
However, I have no problem with the current iPhones 4S.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: <bpeterson2...@cableone.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 1:06 PM
Subject: Re: [Audyssey] the touch screen of i devices - Re: LWorks


Precisely. I could never go back to a push button phone, particularly not in view of the fact that I'd have to pay extra for te screen reader or download a free and, to be qite frank, less satisfactory alternative. As far as games go I haven't yet found any games for mobile devices that really interested me so that's not an issue.



Are you threatening me? I am the great Cornholio! I come from Lake Titicaca! -----Original Message----- From: Charles Rivard
Sent: Saturday, April 21, 2012 11:39 AM
To: Gamers Discussion list
Subject: [Audyssey] the touch screen of i devices - Re: LWorks

It's a learning curve for sure, but I've managed it.  Think of the touch
screen like operating a PC.  The first time you touch something, it is
highlighted.  Double tap on the screen and it is activated.  Touching
different areas of the screen once will not activate them, it's like
arrowing to what you want on a PC. Other gestures which you use are triple tapping quickly, swiping with 1 through 4 fingers up or down, left or right.
Once you get used to doing it, it's OK.  You can also highlight, continue
holding and tap elsewhere.

---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Damien Pendleton" <dam...@blunderfield.plus.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks


Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to see some for Nokia devices running Simbian. More and more games are coming out for IOS devices and it'd be nice to see some for devices that are more accessible. Sure, Apple try and do the voiceover app, but when I tried an IPhone it was pointless and useless since the interface was purely all touch screen. How other blind people manage with it is beyond me and goes straight over my head. I tried it for two weeks before I got impatient with it so I went back to the lovely button operated Nokia and Talks setup again. I'd support Simbian myself, but looks like it's a trek down C++ lane, which doesn't sound appealing.
Regards,
Damien.

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks



Hi Damien,

That's hard to say. For one thing there are developers who write iOS games etc on a contract basis and its possible Liam is simply hiring someone to develop the games for him. In a case like that he can keep producing games for LWorks without actively developing games himself.

Of course, if he is developing the games himself or hiring the job out to a third-party developer he has a personal interest in supporting iOS devices and has decided to get out of the PC market. As someone who also tends to spend more and more time on mobile devices I can see why that is a much more appealing target than writing games for his desktop or laptop at home. :D

On 4/21/2012 8:19 AM, Damien Pendleton wrote:
Hey,
If LWorks is making IOS games, does that mean that there's a chance he may come back to us loyal Windows users?
Cheers.
Damien.
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