Hi Charles,
But how on earth do you know all this to start with? It's like you don't
just go on a PC for the first time and know how to do everything. That's why
I struggle so much with operating systems other than Windows, and even
specifically XP or below. I tried Linux and wanted to throw it out the
window. I tried Mac and felt like calling it a muck because I couldn't get
it to do what I wanted. I can't get to grips with Vista or 7 because of
their new interfaces, likely 8 is even worse for it.
As for the touch screen stuff, some of those moves are news to me. Even the
so-called basic ones like single and double tapping are hard to do, because,
for me especially, my other fingers get in the way for a start, and then
there's the fact that I end up tapping the wrong bit for the second tap
because my hands are often unsteady, hence the reason it takes me so long to
access things.
I know, a lot of you think it's just a lack of patience, and maybe it is,
but that's because I'm used to 17 years of accessing a computer at lightning
speed. For example, I can quite comfortably go into run and type a command
line about as quickly as it would take to access an item on a jam packed
desktop. For example, if you have to go to the desktop and press s five
times for Super Liam, depending of course on how quick you are and how well
you are at judging when you're in the right place, I've most likely used
Run, and loaded and retrieved my emails a second before the game starts. So
to get an IPhone and take five minutes to access an app where on a PC it
takes me a few seconds at most, or to dial a phone number when I can dial it
in three seconds on my Nokia, is extremely annoying.
Regards,
Damien.
----- Original Message -----
From: "Charles Rivard" <wee1s...@fidnet.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 6:39 PM
Subject: [Audyssey] the touch screen of i devices - Re: LWorks
It's a learning curve for sure, but I've managed it. Think of the touch
screen like operating a PC. The first time you touch something, it is
highlighted. Double tap on the screen and it is activated. Touching
different areas of the screen once will not activate them, it's like
arrowing to what you want on a PC. Other gestures which you use are
triple tapping quickly, swiping with 1 through 4 fingers up or down, left
or right. Once you get used to doing it, it's OK. You can also highlight,
continue holding and tap elsewhere.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Damien Pendleton" <dam...@blunderfield.plus.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 8:53 AM
Subject: Re: [Audyssey] LWorks
Hi Thomas,
Well, if there are going to be games for the mobile market, I'd love to
see some for Nokia devices running Simbian. More and more games are
coming out for IOS devices and it'd be nice to see some for devices that
are more accessible.
Sure, Apple try and do the voiceover app, but when I tried an IPhone it
was pointless and useless since the interface was purely all touch
screen. How other blind people manage with it is beyond me and goes
straight over my head.
I tried it for two weeks before I got impatient with it so I went back to
the lovely button operated Nokia and Talks setup again.
I'd support Simbian myself, but looks like it's a trek down C++ lane,
which doesn't sound appealing.
Regards,
Damien.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, April 21, 2012 2:38 PM
Subject: Re: [Audyssey] LWorks
Hi Damien,
That's hard to say. For one thing there are developers who write iOS
games etc on a contract basis and its possible Liam is simply hiring
someone to develop the games for him. In a case like that he can keep
producing games for LWorks without actively developing games himself.
Of course, if he is developing the games himself or hiring the job out
to a third-party developer he has a personal interest in supporting iOS
devices and has decided to get out of the PC market. As someone who also
tends to spend more and more time on mobile devices I can see why that
is a much more appealing target than writing games for his desktop or
laptop at home. :D
On 4/21/2012 8:19 AM, Damien Pendleton wrote:
Hey,
If LWorks is making IOS games, does that mean that there's a chance he
may come back to us loyal Windows users?
Cheers.
Damien.
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