Hi. I think your talking about aggressive mobs. I do understand
what your saying. There are games out there though that don't
have as many aggros. But your right most muds have aggros and
you can't read things till after you destroyed the creature that
attacked you. I personally don't have time for such games. It
takes to long and I do have regular life to deal with.
So I just avoid the aggros if I know where they are and I know I
can't take them on.
Aardwolf or discworld might be more your playing style. Sure
there are still aggros but with discworld anyway the timeing
seems a little bit more spaced out. I don't know though if you
want a explore type game your probably looking for a moo or mush.
If you like space type games federation II might be for you.
fed249271mesddnet
Basically fed the number 2 dot ibgames dot net.
I am still learning how to enter certain things on my braille
apex so sorry if the first address doesn't come out right.
But again your probably looking for more role play style games
than hack and slash. Hack and slash is for people who just want
to go around conquering the room descriptions tend not to be
important to them. Or they wait till the creature is dead then
read the room description. There are games out there though that
don't have aggros and are more for the explorer type player. You
just have to seek them out.
Jessica
----- Original Message -----
From: "dark" <d...@xgam.org
To: <Gamers@audyssey.org
Date sent: Fri, 1 Jun 2012 02:06:18 +0100
Subject: [Audyssey] My issue with muds, discuss
Recently, I was trying the game projectbob, sinse someone on
audiogames.net recommended it as needing a db entry.
it has lots of great systems or mechanics, but I realized i was
having distinct and real trouble getting into the game.
I found myself asking why, why I'd not really taken the
opportunity sinse vipmud was released to go and play many muds,
when there are so many good games available, why indeed I've put
down alteraeon slightly recently and don't find myself picking it
up, even though I'm such a huge fan of textual rpgs, avidly wait
for new updates of eamon deluxe, love games like kerkerkruip and
treasure of a slavers kingdom, not to mention gamebooks and other
brouser games, and get extremely excited and involved with the
descriptions, the writing and the atmosphere of where I'm
exploring.
?
Then it hit me.
the problem is time!
?
in a turn based game there is plenty of time to read each
description. This doesn't just go for rooms and areas, but for
monsters and attacks as well. In every mud I've played however,
you just don't get time! to fully ead and appreciate text, and in
fact usually have to skip past descriptions of enemies or their
lairs.
?
to explain, where as in a text game, if I fought my way to the
top of the tower of some evil wizard, opened the final door, I'd
slowly read the description of the evil wizard and his room to
myself, and be thinking "oh hell! what's he going to do now"
?
In a mud however, once I open the door, I don't get time! to read
the description, sinse I'll quickly be typing attack, despell
magic, and needing to skip most of the text at super speed.
?
If on the wizard's turn I read "the wizard raises one hand
towards you, and a bolt of absolutely black lightning streams
out, filling the room with a cent of burning, wrotten flehsh"
?
whatever it is going to do to my character, even if in fact my
character is amazingly hard and it does little, i'll still think
"oh no, what's this going to do, this is bad!" be invested in the
story.
?
In a mud however, I need sapi set really fast, and usually the
most I can read is "the wizard casts lightning" before I'm having
to start typing like a demon to counter, dodge, bash or whatever.
?
It rather reminds me of a wonderful moment in my weekly mutants
and masterminds game that we had recently, when we were fighting
an evil sorceress under the waters of a lake. our gm took great
pleasure in saying "you see her raising her hands, and see her
lips moving as though she's casting a spell. For some time,
nothing seems to happen, then suddenly you hear thunder above you
and a bolt of lightning strikes the lake!"
?
there was this lovely chorus of "oh hell!" which our gm very much
seemed to enjoy, as we all put two and two, or in this case water
and lightning, together, and our gm left us contemplating for a
couple of seconds before asking us to roll our toughness against
the damage of the attack.
?
Of course, this isn't to say the real time fights in mud games
aren't good fun. it is rather satisfying sometimes to think on
my feet, to realize my targit has a weapon and I can use disarm,
or cast feeble mind at a targit who's using magic.
?
The lack of ability to quickly read atmospheric text however in
muds does seem at least for me a rather major drawback,
especially when it comes to really huge encounters with bosses,
or with unusual types of monsters.
?
I know with Dentin we've discussed a preview corpse command, so
that you can get the living description of an enemy from their
dead corpse after you have slane them, which would partly at
least compensate for the problem, but I am now wondering if a
more general solution could be planned.
?
Is there a way to pause the output from a mud? ie, stop all
timers so that you just have time to read the dam text and can
have a couple of seconds contemplation before a hectic fight? if
so, this would be a great thing to have in vipmud.
?
Am I perhaps missing something here that everyone else does to
read atmospheric text in games?
?
Any thoughts?
?
I'd especially appreciate input from Dentin, and anyone else who
has written a mud on this issue, as well as experienced mud
players, sinse I do realize this is what is slightly spoiling
muds for me, despite how much i really enjoy textual rpg games.
?
All the best,
?
Dark.
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