hi tom,

just a question. 

i see what you're saying and i like the sound of the game that you're writing 
or re-writing. 

my question is, can the initial framework be used as a template that can be 
expanded on to make more complex and larger games? 



Sent from my iPad

On 12 Jun 2012, at 16:47, Thomas Ward <thomasward1...@gmail.com> wrote:

> Hi Darren,
> 
> I hear you there. I definitely understand your frustration. Perhaps
> better than most, because I was sighted for a large part of my life
> and after I went blind a lot of the games I enjoyed are no longer
> accessible and now that I'm a programmer I have the skills but not the
> time and manpower to do half the things I'd like to do.
> 
> For example, I use to love the Civilization games. Unfortunately, the
> mainstream Civilization games are not accessible, and Free Civ would
> still require a lot of work to be made fully accessible. While it is
> possible for me to write something like that it would take years to
> complete. I'm not sure I want to invest five or more years in one
> single game no matter how good it is, and that's really the problem.
> 
> Something like Galaxy Civilization would rock. Basically, in Galaxy
> Civilization you pick one of the playable races and start out at the
> beginning of the space age. You might have some farms, factories, and
> a short range, unarmed, spaceship. Just enough to explore your home
> system and setup a few colonies on nearby planets. As you play you
> will build better ships for deep space exploration, better weapons,
> etc and will encounter other races. Some will be friendly and trade
> and others will be warlike and engage in an intergalactic conflict.
> Eventually, it will come to all out galactic war and you will have to
> build cruisers, battleships, and dreadnaughts, etc in order to defend
> your home space and take over other planets. It is games like that
> which I love because a single campaign can take at least a month to
> complete and the game seems nearly endless.After a while you will end
> up controlling hundreds of ships, stations, factories, farms,
> soldiers, etc. That's the kind of game I really love playing, but I
> have no idea how long it would take me to create something that
> complex.
> 
> Although, I do have something like that in the works. A couple of
> months ago Lisa asked me to rewrite a Dos game called, "Facing the
> Enemy," which I'm working on as I have time. You basically start out
> with a small fleet of ships and end up building a much larger more
> powerful one to defeat the Morte Star Empire. Its not quite as complex
> as Galaxy Civilization but is close enough and simpler to create. That
> is do in part because you are limited to four battlegroups of 15 ships
> each which means that the player can only have 60 ships at a time.
> That obviously is easier to deal with since we are not dealing with
> hundreds of ships, but a fixed number of each thing.
> 
> Cheers!
> 
> 
> On 6/12/12, Darren Harris <darren_g_har...@btinternet.com> wrote:
>> hi thomas,
>> 
>> yes i can see that totally. it's just frustrating that's all to be honest.
>> it's certainly not an easy thing to create i can go with that for sure.
>> 
>> Sent from my iPad
>> 
> 
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