Hi Darren,

Agreed. I've always felt Lone Wolf was unfinished and there was a lot
more that could be done with the game. In fact, I've been thinking of
a submarine project of my own for quite a while, but have been tied up
with other projects.

I was thinking of a game set in the 1980's during the height of the
cold war. A lot of mainstream games like 688, Silent Steel,  and Hunt
for Red October take place in the early 1980's and the player assumes
the roll of a U.S. submarine commander carrying out missions against
the Soviet navy. As such rather than dealing with older World War II
hardware and technology you'd have a fairly modern submarine with
modern torpedoes, cruise missiles, and an increased firing depth. Not
to mention improved speed, ability to dive deep to evade surface
detection, have air canisters to confuse enemy torpedoes, etc. It
would be a much more complex game even without network play. Adding in
some kind of network play would be just awesome!

With a network version people could choose sides. Some people can join
the NATO forces consisting of the United States, Great Britain, etc.
Others could choose the Soviet, Chinese, and other non-NATO countries.

Cheers!


On 6/10/12, Darren Harris <darren_g_har...@btinternet.com> wrote:
> speaking of lw,
>
> that's my favourite game i think from david greenwood. i prefer it to gtc or
> even toc and i like both of those games.
>
> apart from the actual gameplay, i thought the sound affects of lw were
> brilliant.
>
> i would love to see lw on a multiplayer platform. that would bring so much
> to the game. team play as well as being on opposite sides. that game still
> has so much potential for future development i think. not of course
> forgetting that now we have multiple os's available to us now so that's
> another area of expansion.
>
> Sent from my iPad
>

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