hi tom,

yeah that could be good fun. 

i like both team play and standalone play. it all depends on my mood really, 
but the 1 thing that is a must in any game for me, or i should say 2 things, is 
1, a massive area to play in, 2, something that will keep you going for hours 
at a time and won't simply come to a dead stop. although my favourite type of 
game as i've mentioned with core exiles that is persistence. i love a game that 
you can permanently keep building and building. 

i remember when i used to play x-tention, i would have hundreds of factories 
scattered across the universe, i would spend time setting up trading and 
resource loops between my final product factories and resources factories. i 
would have fighter craft escorting my factory transport ships which were 
hauling resources around, i would also bottle up pirate sectors by having 20 or 
so fighter craft on each jumpgate that would enter/exit pirate space. not to 
mention automated laser towers.

setting up something like that would take months and months of gameplay. once i 
did it, it made the whole game so easy because i became the ultimate power of 
the game then it did get a bit boring i admit because anything the pirates 
threw at me i could counter with absolute ease but having said that, the time 
it took to set all that up was a challenge and enjoyment all on it's own. this 
is something sadly that no accessible game even comes close to offering and it 
doesn't. sad but very true. which is why a lot of the games that don't come out 
don't hold my attention for long. 

  

Sent from my iPad

On 10 Jun 2012, at 19:04, Thomas Ward <thomasward1...@gmail.com> wrote:

> Hi Darren,
> 
> Agreed. I've always felt Lone Wolf was unfinished and there was a lot
> more that could be done with the game. In fact, I've been thinking of
> a submarine project of my own for quite a while, but have been tied up
> with other projects.
> 
> I was thinking of a game set in the 1980's during the height of the
> cold war. A lot of mainstream games like 688, Silent Steel,  and Hunt
> for Red October take place in the early 1980's and the player assumes
> the roll of a U.S. submarine commander carrying out missions against
> the Soviet navy. As such rather than dealing with older World War II
> hardware and technology you'd have a fairly modern submarine with
> modern torpedoes, cruise missiles, and an increased firing depth. Not
> to mention improved speed, ability to dive deep to evade surface
> detection, have air canisters to confuse enemy torpedoes, etc. It
> would be a much more complex game even without network play. Adding in
> some kind of network play would be just awesome!
> 
> With a network version people could choose sides. Some people can join
> the NATO forces consisting of the United States, Great Britain, etc.
> Others could choose the Soviet, Chinese, and other non-NATO countries.
> 
> Cheers!
> 
> 
> On 6/10/12, Darren Harris <darren_g_har...@btinternet.com> wrote:
>> speaking of lw,
>> 
>> that's my favourite game i think from david greenwood. i prefer it to gtc or
>> even toc and i like both of those games.
>> 
>> apart from the actual gameplay, i thought the sound affects of lw were
>> brilliant.
>> 
>> i would love to see lw on a multiplayer platform. that would bring so much
>> to the game. team play as well as being on opposite sides. that game still
>> has so much potential for future development i think. not of course
>> forgetting that now we have multiple os's available to us now so that's
>> another area of expansion.
>> 
>> Sent from my iPad
>> 
> 
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