Hi Ryan,

Agreed. I didn't mean to indicate that this shouldn't be tried. I
merely wanted to point out that not everyone has a braille display and
the tendency has been up until now to focus on audio output.

That said, I've been thinking about writing some text based games
myself where I could use a braille display if desired. Support for
braille displays is something that has been extremely lacking here,
and there are times such as now, when I get up in the middle of the
night, and don't want to disturb anyone else by turning on my speakers
or having my headphones on too loud so braille becomes a very nice
interface for reading, writing e-mails, or playing text adventures,
etc in the middle of the night.

On 8/5/12, Ryan Strunk <[email protected]> wrote:
> Hi Nick,
> Thankfully you're not developing a side scroller, arcade game, or FPS
> title,
> so you don't have to worry about that. Just because very little use has
> been
> made of Braille displays in the past 8 years doesn't mean you shouldn't
> give
> it a go. I would venture a guess that there are actually quite a few
> Braille
> displays out there. Rehab agencies purchase them for a lot of people here
> in
> the states, and some countries overseas--especially in Europe--will
> actually
> give free Braille displays to blind people. My wife and I own two between
> the two of us, and I have access to four more of them at work.
> Audio Tetris has been tried; it didn't work very well. Music audio Tetris
> has been tried; it didn't work very well either. The spatial implications
> of
> a tactile Tetris would be phenomenal to work with. I think you have a
> winner
> of an idea here.
> Good luck to you in your efforts.
> All the best,
> Ryan
>

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