I'll also add that for text rpgs, interactive fiction, brouser games etc, reading text in braille would just feel far too slow to mne these days, compared to my usual reading speed with a screen reader.

I do see a use for braille displays, but only when the the technology changes so that a braille display could provide a large, tactile veiw of something.

Imagine playing a game like castaways or time of conflict with a fully tactile map you could feel the units move on? I here such things are in developement, but I've never seen one up to now.

Beware the grue!

Dark.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com> To: "Nick Adamson" <n...@ndadamson.com>; "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, August 05, 2012 4:38 AM
Subject: Re: [Audyssey] N A Soft is back and I'm looking for some testers with Braille displays.


Hi Nick,

Most of the accessible games out there use speech and/or audio for
feedback. The reason is that braille displays are extremely
expensive,and most blind computer users don't own one. The other
reason is that  there has been a huge migration from text based gaming
to real time audio gaming and in a lot of cases the action moves too
fast to review the information via braille. Speech feedback is much
much quicker in an arcade, FPS, or side-scroller so most accessible
game developers don't bother with braille display support.

Cheers!


On 8/2/12, Nick Adamson <n...@ndadamson.com> wrote:
Hi All.
My Name is Nick Adamson. Some of you may remember me from about 8 years ago

on the old blind gamers list.
I'm a blind software engineer who's been out of touch with the blind gaming

community for ages but I'm back and after some software testers for a new
game I'm working on.

For quite some time I've been wondering if it would be possible to write a
Tetris like game but played on a Braille display. A month or so ago I
stopped thinking about it and Started coding Dotris. This is a windows based

game that I'm working on in the little spare time I've got.
So if you've tested software before and enjoyed the opportunity to shape the

direction of the game or have never done game testing but would like to give

it a go then I want to here from you.
For now I'm looking for a smallish group of people, You must have a Braille

display of at leased 12 characters, a windows XP PC or better, confidence in

using the computer and  a couple of hours of spare time.
If you want to get involved then please send me details of which make model

and size Braille display you have and which version of windows and screen reader your using along with your email address. Please send the details to

me using the contact us link at www.ndadamson.com.
I want to keep the list of testers relatively small and manageable but still

test on the widest range of software and hardware possible. this means I may

not ask everyone I here from this time.

I'm also planning to release the game as donation-ware. The idea is that,
once complete, the software can be downloaded at no charge but the user will

be strongly encouraged to make a donation of what ever they think the game
is worth to a charity I'm going to support. I've not yet decided which
charity but am looking in to those that promote the learning and use of
Braille. with this in mind there isn't going to be any payment for testers
made available, just my gratitude, credits in the documentation and the
opportunity to work on a pretty unique game.

I've not been around for ages, are there many games that use a Braille
display as the main feedback method?

Thanks for your time.
Nick.


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