Spelunking is awesome, even if you are blind. Hmm. Any good audio games
that give a good feel for it? I do remember Colossal Cave, which was a text
adventure game.
---
Be positive! When it comes to being defeated, if you think you're finished,
you! are! finished!
----- Original Message -----
From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Saturday, December 15, 2012 1:45 AM
Subject: Re: [Audyssey] blindness - Re:
AnnouncementfromDraconisEntertainment
Would have to agree with Thomas on this one. Even as someone who was born
basically blind I do have somewhat of a concept of what black is. And like
Thomas said, that's probably the closest you would come to describing
total blindness. I actually had a fun experience going caving with a camp
I was volunteering at. The children were all blind as were some of the
volunteers, and one of the activities we did once we reached the far back
of the cave was for all the sighted people to turn their lights off and
just stand there and try and look around. Complete pitch darkness is what
they saw... which would be the closest thing you could ever come to
experiencing blindness since caves are said to be one of the darkest
places on Earth. If you were in a cave for a few weeks with no light and
when you finally did come back out of it, you would remain blind because
of the fact that your eyes no longer had use for light and would be used
to blackness. At least, that was what the guide said... :P.
As to portraying Space, I don't know how it could be done accurately in
pure audio. I think Tom had a good idea, but in reality... you wouldn't be
able to hear stars burning, or planets moving, since there is no air in
space to move sound through. However, that would probably be the closest
to portraying that vast void in audio. All those warblings and odd sounds
so many space-related soundscapes provide is illogical and doesn't make
sense. lol
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