I really hate that type of demo that won't work after a certain number of days because if you have computer problems, or if you are away for a while on vacation or something, you don't get the chance to fairly evaluate the game.

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Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 16, 2013 7:54 PM
Subject: Re: [Audyssey] The Dragon Answers Questions


Hi Josh,

Agreed. Timed demos do tend to be the best to motivate someone to buy
a game. I have been in a fair number of situations where I was playing
a demo when it times out in the middle of a level with a "we are sorry
but the demo has expired" type message. That absolutely sucks, is
irritating, but it is a strong motivator to buy the game. Another
thing that is equally irritating but works is after x number of days
the game comes up saying "to continue playing please register" and
then exits. I'm sure everyone universally hates those kinds of demos,
but it gives them just enough of a taste of the game without giving it
away.

One thing clever developers do with demos is removes specific content
from a demo. Perhaps there is a key needed to unlock a certain door or
certain item to get passed a certain point. By removing that specific
item in the demo he or she has effectively locked the game and the
player can not get passed that point without it. Hehehehehe!

Cheers!

On 1/16/13, Draconis Entertainment <gene...@draconisentertainment.com> wrote:
Hi Bryan,

I'm sure no one particularly *likes* timed demos. It is supposed to help you
decide if you want to purchase the game, not give you a way to enjoy it
indefinitely for free. Time and effort go into these games. *smile*

If we were to do demos going forward, they would likely be timed demos, or
severely limited specifically for this reason.

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