It's the same reason I rather like the online activation system that Blastbay, and indeed dolphin use. you only have one password to remember, but can install on two or three machines without difficulty, yet can't pass the thing around to many computers.

of course it's not a %100 guarantee, but nothing is, and in terms of shenanigans for legitimate customers vs problems for pirates it seems the best balance.

Beware the greu!

Dark.
----- Original Message ----- From: "Clement Chou" <chou.clem...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Thursday, January 17, 2013 2:28 AM
Subject: Re: [Audyssey] The Dragon Answers Questions


Agree with you completely, Thomas. And I personally like the idea of a user ID for a given game site. If players need to upgrade to a new system or recover the key, they can b e limitted to a certain amount of authorizing computers. And, to mix in some Sony methods, if one computer is deauthorized that means the program can no longer be used on that computer. But have, say three authorizations available, and then if they want to reuse it they'll have to either buy it again or at least pay half-price for a fresh set of three authorizations. ----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Wednesday, January 16, 2013 6:15 PM
Subject: Re: [Audyssey] The Dragon Answers Questions


Hi Josh,

Oh, I definitely understand where you are coming from on this subject.
Piracy is in deed a real problem, and if its true there are 300
pirated copies of Monkey Business out there that is something on par
of $9,000 loss in sales. That is most definitely not a small sum to
just take lightly.

One thing I have been considering doing here is instead of offering
unlockable demos on the website is to having a demo version and a full
version available for download. A person can download the demo from
our website, but when they pay they will be sent a one time random
link where to download the actual game from. After they download it
the link will expire so no one else can come along and download the
game again.

The other idea I have had is a type of ID system similar to Apple
where you have an account on the server that keeps track of what games
you purchased and so on. When you register the game you enter your
user name and password and it goes online and checks if you have a
purchase for the product and activates the product if found.
Basically, I'm talking about online product activation which is far
less troublesome as the hardware registration used by some audio game
companies.

Either way I think there is a way to still do demos and limit piracy.
One big reason many people pirate software is because it costs too
much. I know there are people on this list who live in places where
$25 USD is a huge sum of money in their currency. Bringing the cost
down should hopefully help with that problem.

Cheers!




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