Hi Dark,

That may be. I know a lot of sighted gamers, and even some V.I.
gamers, view text based games as boring or less appealing than having
some graphical representation of the events such as a quick cutscene
that conveys the salient points.

However, like you I enjoy games with a good solid back story, is full
of exploration, and am not so much a fan of stat heavy games. I think
the Storm8 games lack the back story and exploration, and is geared
more for people who like dealing with various stats and who like
figuring out how to earn the most income while maintaining the best
weapons etc. So they are appealing in principle, but fall short of
what I would consider personally addictive.

If I were considering writing a game like Vampires I would probably
write a back story for the game, and have it full of various missions
or quests to embark on with textual descriptions of everything more
like a Gamebook. Imagine the following story..

The city lies silent as you stand in the shadows near the abandoned
warehouse. Twilight has fallen over the city, and the only light
remaining is that cast by the various street lamps placed at regular
intervals along the avenue. At this hour nobody is out accept the
occasional junky trying to score a hit, or the prostitutes selling
their bodies to any John willing to pay their fees. More often this
neighborhood is home to some of the city's worst gang bangers and
hoods. Street punks with a gun and a rap sheet a mile long. However,
none of them are as nearly as fearsome a hunter as you.
You are one of the newly undead. A creature of the night.. A creature
that feeds off the blood of the living, and are filled with an
insatiable hunger to kill and feed. As nobody much cares about the
city's prostitutes, junkies, and gang bangers it makes this part of
town the perfect place to begin hunting for prey.


That's only a couple of paragraphs of text, but that really sets up
the mood for a quest where a vampire, or a zombie I suppose, can hunt
for human prey. It is far more interesting than a few sounds of people
screaming and getting attacked by our undead character. That text
really sets the mood, and I could expand that quest to hunt a few
gangsters and what not in that section of town.

The more I think about the idea the more I like the idea of writing
such a game. I've been thinking of writing RPGs for a while now, but I
haven't considered how fun it would be to write a text based roll
playing game where I am a vampire, zombie, or werewolf instead of
being the hero hunting them. I guess that comes from the fact most
stories, and most games for that matter, are always taken from the
hero's point of view rather than the villains. So in that light
writing some vampire or zombie text game would rock.

Cheers!



On 3/19/13, dark <d...@xgam.org> wrote:
> Hi tom.
>
> that is what I am finding with the game, however I do think part of the
> problem here is a purely access one. Each mission does come with a picture,
>
> which i'm guessing for people who can see them are appealing enough to make
>
> ganing ranks in new missions and completing missions worthwile. Obviously
> for vi players this is not the case and I do confess the simple press button
>
> success sort of fights and missions the games have are for me a major turn
> off since as you said, i'd like some propper text, especially about
> something as potentially interesting as my vampire stalking a human or
> subduing local gangsters.
>
> I have contacted storm8 about the inaccessibility of the settings tab, and
> if they get back to me on that front I might suggest that they include
> textual descriptions for the missions, though I do not know if they will go
>
> for that option, since for at least some sighted gamers text equals dull,
> thus a text heavy game is not an interesting one in their thinking, though
> of course others such as makers of gamebooks etc have a different outlook,
> it'll just be a question of which direction storm8 thinks since they might
> not actually considdered adding story text to the missions at all, though i
>
> don't hold out too much hope on this one.
>
> In general at the moment my thinking over the storm8 games is that they are
>
> okay, and I will try them, but I doubt they will hold my interest for too
> long simply because of my liking for exploration and atmosphere even over
> and above stat heavy play.
>
>
> beware the Grue!
>
> dark.

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