Hi Shaun,

You may be right. I guess I'm just surprised with the availability of
tools like BGT its now easier than ever to develop audio games for
Windows quickly, easily, and within a person's low income budget and
game releases for PC seem to be dropping off instead of increasing.

For a while there, perhaps last year, there were a number of freebies
written in BGT that were released. They weren't award winning games by
any means, but they were something to download and play. I had hoped
some of those up and coming developers would release something else by
now, but a lot of them released one or two simple freebies and
disappeared. Some of them like Battle Zone was showing promise, and I
haven't heard anything new on that project for a while.

It seems to me that a lot of people are buying iPhones or iPads, and
there are a wealth of games there that has redirected focus to the
smart phone and tablet market.   Eventually, I myself will be buying
one when I have the money, but as someone who has just a regular cell
phone I don't have instant access to all the new cool games. I have
been able to borrow my in-laws iPhone to get a feel for the device and
played a few games on it, but since its not mine I don't have access
to it 24/7.  However, because of the up serge in interest in such
devices I'm wondering if USA Games might be better off investing in
the tools to write games for iOS and get out of the PC business while
the iron is still hot. :D

However, even though I sound a bit dire I do think it is just a trend.
There is a certain logic in having games on an iPhone and that is a
matter of convenience. If someone is riding a train, sitting outside
waiting for a class to start, taking a lunch break, he or she can just
take out there iPhone and play Lost Cities or something while they
wait. You can't do that with a PC unless you have a Netbook or
something like that along. Even then an iPhone is probably handier.

There is still a market for PC games given that an average desktop or
laptop has more CPU power, can handle graphics better, has a larger
screen, and of course may have better audio as well. Those kinds of
features will most likely encourage developers to produce better games
for Windows while they continue to develop simpler games like the
Storm8 games for iOS.

Cheers!

On 3/20/13, shaun everiss <sm.ever...@gmail.com> wrote:
> Yeah it looks that way, a lot of the big blind gamer companies well
> not all of them obviously but a lot of them are either concentrating
> on the msmartphone markets or simply not releasing anything pc related.
> The ag forums team of opensourcers and hackers did keep things going
> but thats stopped to.
> Most stuff is for android  or the i devices mostly the latter.
> This was part of my rants a bit ago,  it feels like just about
> everything has died or stopped for an extended length of time.
> I can't name who has stopped but as a whole its stopped.
> Its just possible that with the rise in access especially for the ios
> devices the blind community is seriously having second thoughts about
> where to go.
> Right now myself, the next revolution in gaming for the pc needs to
> be the touch screen and in particularly even though this will
> probably disadvantage a large percentage of the community at  large
> for some time the windows8 system.
> A lot of stores are pulling out of pc gaming in general for cds at any
> rate.
> Mostly because the games now are all cloud based web games or simply
> using things like steam, etc.
> I think the market is switching from a lot of standalone games to
> multiplayer games of large size.
> I  still like the pc games but that market is getting smaller and
> smaller as pcs well  focus is shifted to handheld devices.
> I'm not suggesting that the pc  game market is totally dead and I
> don't think it is the end of gaming for the blind or gaming for pcs
> in general but its quiet out there.
> Even when I go online these days bar the occational security update,
> virus or hacker attack on the network or news article the net  is
> slowed right down  for me at any rate.
> I can't explain it but thats what it is.
>

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