Am Mittwoch, dem 28.06.2023 um 17:49 +0100 schrieb Richard Earnshaw (lists): > On 28/06/2023 17:07, Martin Uecker wrote: > > Am Mittwoch, dem 28.06.2023 um 16:44 +0100 schrieb Richard Earnshaw (lists): > > > On 28/06/2023 15:51, Rafał Pietrak via Gcc wrote: > > > > Hi Martin, > > > > > > > > W dniu 28.06.2023 o 15:00, Martin Uecker pisze: > > > > > > > > > > Sounds like named address spaces to me: > > > > > https://gcc.gnu.org/onlinedocs/gcc/Named-Address-Spaces.html > > > > > > > > Only to same extend, and only in x86 case. > > > > > > > > The goal of the wish-item I've describe is to shorten pointers. I may be > > > > wrong and have misread the specs, but the "address spaces" > > > > implementation you've pointed out don't look like doing that. In > > > > particular the AVR variant applies to devices that have a "native int" > > > > of 16-bits, and those devices (most of them) have address space no > > > > larger. So there is no gain. Their pointers cover all their address > > > > space and if one wanted to have shorter pointers ... like 12-bits - > > > > those wouldn't "nicely fit into register", or 8-bits - those would > > > > reduce the "addressable" space to 256 bytes, which is VERY tight for any > > > > practical application. > > > > > > > > Additionally, the AVR case is explained as "only for rodata" - this > > > > completely dismisses it from my use. > > > > > > > > To explain a little more: the functionality I'm looking for is something > > > > like x86 implementation of that "address spaces". The key functionality > > > > here is the additional register like fs/gs (an address offset register). > > > > IMHO the feature/implementation in question would HAVE TO use additional > > > > register instead of letting linker adjust them at link time, because > > > > those "short" pointers would need to be load-and-stored dynamically and > > > > changed dynamically at runtime. That's why I've put an example of ARM > > > > instruction that does this. Again IMHO the only "syntactic" feature,that > > > > is required for a compiler to do "the right thing" is to make compiler > > > > consider segment (segment name, ordinary linker segment name) where a > > > > particular pointer target resides. Then if that segment where data (of > > > > that pointer) reside is declared "short pointers", then compiler loads > > > > and uses additional register pointing to the base of that segment. Quite > > > > like intel segments work in hardware. > > > > > > > > Naturally, although I have hints on such mechanism behavior, I have no > > > > skills to even imagine where to tweak the sources to achieve that. > > > > > > > > > I think I understand what you're asking for but: > > > 1) You'd need a new ABI specification to handle this, probably involving > > > register assignments (for the 'segment' addresses), the initialization > > > of those at startup, assembler and linker extensions to allow for > > > relocations describing the symbols, etc. > > > 2) Implementations for all of the above (it would be a lot of work - > > > weeks to months, not days). Little existing code, including most of the > > > hand-written assembly routines is likely to be compatible with the > > > register conventions you'd need to define, so all that code would need > > > auditing and alternatives developed. > > > 3) I doubt it would be an overall win in the end. > > > > > > I base the last assertion on the fact that you'd now have three values > > > in many addresses, the base (segment), the pointer and then a final > > > offset. This means quite a bit more code being generated, so you trade > > > smaller pointers in your data section for more code in your code > > > section. For example, > > > > > > struct f > > > { > > > int a; > > > int b; > > > }; > > > > > > int func (struct f *p) > > > { > > > return p->b; > > > } > > > > > > would currently compile to something like > > > > > > ldr r0, [r0, #4] > > > bx lr > > > > > > but with the new, shorter, pointer you'd end up with > > > > > > add r0, r_seg, r0 > > > ldr r0, [r0, #4] > > > bx lr > > > > > > In some cases it might be even worse as you'd end up with > > > zero-extensions of the pointer values as well. > > > > > > > I do not quite understand why this wouldn't work with > > named address spaces? > > > > __near struct { > > int x; > > int y; > > }; > > > > int func (__near struct f *p) > > { > > return p->b; > > } > > > > could produce exactly such code? If you need multiple > > such segments one could have __near0, ..., __near9. > > > > Such a pointer could also be converted to a regular > > pointer, which could reduce code overhead. > > > > Martin > > Named address spaces, as they exist today, don't really do anything (at > least, in the Arm port). A pointer is still 32-bits in size, so they > become just syntactic sugar. > Sorry, I didn't mean to imply that this works today. But it seems one could use this mechanism to implement this feature.
> If you're going to use them as 'bases', then you still have to define > how the base address is accessed - it doesn't just happen by magic. The address space could correspond to a specific linker section. Martin > R. > > > > > > > > > > R. > > > > > > > -R > > > > > > > > > > > > > > Best, > > > > > Martin > > > > > > > > > > Am Dienstag, dem 27.06.2023 um 14:26 +0200 schrieb Rafał Pietrak via > > > > > Gcc: > > > > > > Hello everybody, > > > > > > > > > > > > I'm not quite sure if this is correct mailbox for this suggestion > > > > > > (may > > > > > > be "embedded" would be better), but let me present it first (and > > > > > > while > > > > > > the examples is from ARM stm32 environment, the issue would equally > > > > > > apply to i386 or even amd64). So: > > > > > > > > > > > > 1. Small MPU (like stm32f103) would normally have small amount of > > > > > > RAM, > > > > > > and even somewhat larger variant do have its memory "partitioned/ > > > > > > dedicated" to various subsystems (like CloseCoupledMemory, Ethernet > > > > > > buffers, USB buffs, etc). > > > > > > > > > > > > 2. to address any location within those sections of that memory (or > > > > > > their entire RAM) it would suffice to use 16-bit pointers. > > > > > > > > > > > > 3. still, declaring a pointer in GCC always allocate "natural" size > > > > > > of a > > > > > > pointer in given architecture. In case of ARM stm32 it would be > > > > > > 32-bits. > > > > > > > > > > > > 4. programs using pointers do keep them around in structures. So > > > > > > programs with heavy use of pointers have those structures like 2 > > > > > > times > > > > > > larger then necessary .... if only pointers were 16-bit. And memory > > > > > > in > > > > > > those devices is scarce. > > > > > > > > > > > > 5. the same thing applies to 64-bit world. Programs that don't > > > > > > require > > > > > > huge memories but do use pointers excessively, MUST take up 64-bit > > > > > > for a > > > > > > pointer no matter what. > > > > > > > > > > > > So I was wondering if it would be feasible for GCC to allow SEGMENT > > > > > > to > > > > > > be declared as "small" (like 16-bit addressable in 32-bit CPU, or > > > > > > 32-bit > > > > > > addressable in 64-bit CPU), and ANY pointer declared to reference > > > > > > location within them would then be appropriately reduced. > > > > > > > > > > > > In ARM world, the use of such pointers would require the use of an > > > > > > additional register (functionally being a "segment base address") to > > > > > > allow for data access using instructions like: "LD Rx, [Ry, Rz]" - > > > > > > meaning register index reference. Here Ry is the base of the > > > > > > SEGMENT in > > > > > > question. Or if (like inside a loop) the structure "pointed to" by > > > > > > Rz > > > > > > must be often used, just one operation "ADD Rz, Ry" will prep Rz for > > > > > > subsequent "ordinary" offset operations like: "LD Ra, [Rz, > > > > > > #member]" ... > > > > > > and reentering the loop by "LDH Rz, [Rz, #next]" does what's > > > > > > required by > > > > > > "x = x->next". > > > > > > > > > > > > Not having any experience in compiler implementations I have no > > > > > > idea if > > > > > > this is a big or a small change to compiler design. > > > > > > > > > > > > -R > > > > > > > > > > > > > > > > > >