Hi, august wrote: >>> Could I just have a buggy XV that sometimes works and sometimes doesn't?
No, XVideo is just not used because it was disabled by my latest patch ;( >> What does gmerlin_play -v 4 say? [...] > [x11] Debug: Got Visual 0xdd depth 24 > [ov_x11] Debug: Got window size: 320 240 > [gmerlin_player] Info: Name: kaos > [xv] Warning: Visual and depth not supported by adaptor 1 Arggh! Had to introduce this check to prevent a crash on another machine.... > [x11_video] Debug: Trying OpenGL driver > [x11_video] Debug: Opening OpenGL driver succeeded I researched a bit about OpenGL textures appearing white. Seems it's the common behaviour if OpenGL fails to create/initialize a texture object. I'll continue recearching. In the meantime, could you send me your output of glxinfo? I'm using some advanced features, like texture sizes which aren't a power of two (if supported by an OpenGL extension). If something goes wrong here, the white image would be the result. Burkhard ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Gmerlin-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gmerlin-general
