Hi, august wrote > Ok, back in front of my computer after a few days off for the weekend.
Good idea. Should do this more often myself.... :) > I can play the videos fine now with gmerlin and gmerlin_play. However, > if I force pixelformat to be RGB (OpenGL), I get: > > ----------------------------------- > WARNING: Application calling GLX 1.3 function "glXCreateWindow" when > GLX 1.3 is not supported! This is an application bug! Well, true.... I've added a check for the proper GLX version, so that OpenGL should not enabled anymore on your machine. This makes it of course impossible to fix that missing texture problem. On the other hand, since I was unable to reproduce it on any machine here, I consider this a very rare problem. Also I don't think that requiring GLX-1.3 is too strict considering that the GLX-1.3 spec is from 1998 (I have GLX-1.4 here). So maybe your graphics driver is a bit suboptimal. One of the main reasons I implemented OpenGL rendering was when most Graphics drivers supported only one video overlay. A second player instance would then switch to OpenGL. My graphics driver now has 32 ports (and yours has 16 from your xvinfo output). And during our debugging process I updated my XVideo driver to try higher ports if the first one is busy. So I consider this no longer an issue. Burkhard ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Gmerlin-general mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/gmerlin-general
