Oh and one more thing: learn to use and love Google Page Speed (http:// code.google.com/speed/page-speed/).
Chad Killingsworth On May 12, 9:25 am, Chad Killingsworth <[email protected]> wrote: > It really depends on what your goals are. My goal is to present the > user with an interface as fast as possible and then progressively add > functionality. With that in mind, here's some suggestions: > > 1) Dynamically add the maps API on the DOMContentLoaded event. In this > way, your basic HTML elements will show up first. You'll need to add a > callback parameter to the maps api script source in order to call your > initialization function. > > 2) In your initialize function, initialize the map only. Don't add any > layers. Attach an event callback to the "tiles_loaded" event of the > map to further customize it (use the addListenerOnce method). > > 3) In your tiles_loaded callback, add your custom layers. Also move > your geolocation code here as well. Currently, the map isn't loading > until the location data comes back - and that's SLOW. > > 4) Implement the offline storage mentioned > here:http://googlecode.blogspot.com/2010/04/google-apis-html5-new-era-of-m... > - it makes a big difference for return visitors. There are a couple of > gotcha's with this though. Realize that EVERY resource/url you access > must be specified in the manifest file in some way. > > One more suggestion not related to speed; use this technique to set > the map size:http://www.alistapart.com/articles/conflictingabsolutepositions/ > In this way your map will always be 100% of the screen size (even on > rotation) and still leave room for your header and footer. > > You can see an example of all of these techniques > athttp://search.missouristate.edu/map/mobile/ > > Chad Killingsworth > > On May 12, 8:48 am, Jack Berberette <[email protected]> wrote: > > > > > > > Hello Everyone, > > > Is it possible to pre-load or somehow speed up the layers being called into > > the map? With the AWESOME peoepl from this group, I have my map up and > > running and am now bringing it in to an iPhone app. It loads in the iPhone > > but very slowly. > > > I have used Closure Compiler > > here:http://www.gamecarver.com/compressed.htmlandthatseemed to help a > > little > > > Here's the main map file:http://www.gamecarver.com/viperapp.html > > > Thanks, > > > Jack > > > -- > > You received this message because you are subscribed to the Google Groups > > "Google Maps JavaScript API v3" group. > > To post to this group, send email to [email protected]. > > To unsubscribe from this group, send email to > > [email protected]. > > For more options, visit this group > > athttp://groups.google.com/group/google-maps-js-api-v3?hl=en. > > -- > You received this message because you are subscribed to the Google Groups > "Google Maps JavaScript API v3" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group > athttp://groups.google.com/group/google-maps-js-api-v3?hl=en. -- You received this message because you are subscribed to the Google Groups "Google Maps JavaScript API v3" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-js-api-v3?hl=en.
