Thanks so much Chad!  I'm fixing the <div>s now....I was wondering how to do
that :)

I'm also going to go step by step and implement your suggestions...thanks
for taking the time to help me :)

I'll definitely checkout PageSpeed too!!

I'll keep ya up to date as I make progress....thanks again!

Jack

On Wed, May 12, 2010 at 10:34 AM, Chad Killingsworth <
[email protected]> wrote:

> Oh and one more thing: learn to use and love Google Page Speed (http://
> code.google.com/speed/page-speed/).
>
> Chad Killingsworth
>
> On May 12, 9:25 am, Chad Killingsworth
> <[email protected]> wrote:
> > It really depends on what your goals are. My goal is to present the
> > user with an interface as fast as possible and then progressively add
> > functionality. With that in mind, here's some suggestions:
> >
> > 1) Dynamically add the maps API on the DOMContentLoaded event. In this
> > way, your basic HTML elements will show up first. You'll need to add a
> > callback parameter to the maps api script source in order to call your
> > initialization function.
> >
> > 2) In your initialize function, initialize the map only. Don't add any
> > layers. Attach an event callback to the "tiles_loaded" event of the
> > map to further customize it (use the addListenerOnce method).
> >
> > 3) In your tiles_loaded callback, add your custom layers. Also move
> > your geolocation code here as well. Currently, the map isn't loading
> > until the location data comes back - and that's SLOW.
> >
> > 4) Implement the offline storage mentioned here:
> http://googlecode.blogspot.com/2010/04/google-apis-html5-new-era-of-m...
> > - it makes a big difference for return visitors. There are a couple of
> > gotcha's with this though. Realize that EVERY resource/url you access
> > must be specified in the manifest file in some way.
> >
> > One more suggestion not related to speed; use this technique to set
> > the map size:
> http://www.alistapart.com/articles/conflictingabsolutepositions/
> > In this way your map will always be 100% of the screen size (even on
> > rotation) and still leave room for your header and footer.
> >
> > You can see an example of all of these techniques athttp://
> search.missouristate.edu/map/mobile/
> >
> > Chad Killingsworth
> >
> > On May 12, 8:48 am, Jack Berberette <[email protected]> wrote:
> >
> >
> >
> >
> >
> > > Hello Everyone,
> >
> > > Is it possible to pre-load or somehow speed up the layers being called
> into
> > > the map?  With the AWESOME peoepl from this group, I have my map up and
> > > running and am now bringing it in to an iPhone app.  It loads in the
> iPhone
> > > but very slowly.
> >
> > > I have used Closure Compiler here:
> http://www.gamecarver.com/compressed.htmlandthatseemed to help a
> > > little
> >
> > > Here's the main map file:http://www.gamecarver.com/viperapp.html
> >
> > > Thanks,
> >
> > > Jack
> >
> > > --
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>
 PR: wait... <javascript:{}> I: wait... <javascript:{}> L:
wait...<javascript:{}> LD:
wait... <javascript:{}> I: wait... <javascript:{}>wait... <javascript:{}> Rank:
wait... <javascript:{}> Traffic: wait... <javascript:{}> Price:
wait...<javascript:{}> C:
wait... <javascript:{}>

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